Hello all,
Often when writing simulations with pseudo-random number generation you want to
be able to use a predictable seed for testing purposes, e.g. to confirm whether
an alteration to the code produces changes in output.
In a single-threaded piece of code this is easy -- one can just put
On Friday, July 20, 2012 19:52:17 Joseph Rushton Wakeling wrote:
> On a related note, is it possible to override the default random number
> generator with another type?
As long as rndGen isn't called with its full path (std.random.rndGen), any
module which uses it could declare its own rndGen, a
On 20/07/12 19:59, Jonathan M Davis wrote:
As long as rndGen isn't called with its full path (std.random.rndGen), any
module which uses it could declare its own rndGen, and it would be used
instead of std.random's, in which case you could do whatever you want with its
type or seed.
I did consid