On Mon, Jan 20, 2014 at 10:58 AM, Andrej Mitrovic
wrote:
> On 1/16/14, Philippe Sigaud wrote:
>> The thing is, an array is a reference type
>
> Actually it's not, let's not confuse people with the terminology here.
> To recap for people new to arrays: an array in D is really just a
> struct, e.g.
On 01/20/2014 01:58 AM, Andrej Mitrovic wrote:
> On 1/16/14, Philippe Sigaud wrote:
>> The thing is, an array is a reference type
>
> Actually it's not, let's not confuse people with the terminology here.
> To recap for people new to arrays: an array in D is really just a
> struct, e.g.:
>
> str
On 1/16/14, Philippe Sigaud wrote:
> The thing is, an array is a reference type
Actually it's not, let's not confuse people with the terminology here.
To recap for people new to arrays: an array in D is really just a
struct, e.g.:
struct Array
{
int* data;
size_t length;
}
Array myArray
On Saturday, 18 January 2014 at 14:57:39 UTC, Arjan Fetahu wrote:
I have some experience with C experience, so I still have to
learn tamplates.
Thaks for the help.
Arjan
Here's a handy introduction:
http://nomad.so/2013/07/templates-in-d-explained/
Nodes are reference types in D, so probably you don't need to
use a * for Node. Alternatively use a struct handled by pointer.
"auto content;" can't compile, you need a type, or you have to
template Node on T and use it for content.
Bye,
bearophile
Youre right, it compiles now, and the obje
Arjan Fetahu:
Since each Node connects to multiple others i came up with this
solution.
class Node {
auto content;
Node*[] nodes;
//..constructor..
}
Nodes are reference types in D, so probably you don't need to use
a * for Node. Alternatively use a struct handled by pointer.
Keep in mind that, unlike in c++, D classes are reference
types:
class Node
{
Node[] nodes; // This is valid
}
Structs are value types though, so using a struct in the above
example is illegal.
You mean:
struct Node {
Node[] nodes;
}
or
struct Node {
Node*[] nod
On Thu, Jan 16, 2014 at 10:47 AM, Rene Zwanenburg
wrote:
> Keep in mind that, unlike in c++, D classes are reference types:
>
> class Node
> {
> Node[] nodes; // This is valid
> }
>
> Structs are value types though, so using a struct in the above example is
> illegal.
That's not true. Indeed
On Thursday, 16 January 2014 at 09:47:21 UTC, Rene Zwanenburg
wrote:
On Thursday, 16 January 2014 at 09:03:00 UTC, Arjan Fetahu
wrote:
On Thursday, 16 January 2014 at 09:00:18 UTC, Namespace wrote:
On Thursday, 16 January 2014 at 08:55:43 UTC, Arjan Fetahu
wrote:
Hi. I started my first program
On Thursday, 16 January 2014 at 09:03:00 UTC, Arjan Fetahu wrote:
On Thursday, 16 January 2014 at 09:00:18 UTC, Namespace wrote:
On Thursday, 16 January 2014 at 08:55:43 UTC, Arjan Fetahu
wrote:
Hi. I started my first program in D (I have a little
experience in c).
I wanted to create an array o
On Thursday, 16 January 2014 at 08:55:43 UTC, Arjan Fetahu wrote:
Hi. I started my first program in D (I have a little experience
in c).
I wanted to create an array of pointers for creating a node
with multiple
connections. In C you can make one directly (node *nedePtr[]).
What is the equivalen
On Thursday, 16 January 2014 at 09:00:18 UTC, Namespace wrote:
On Thursday, 16 January 2014 at 08:55:43 UTC, Arjan Fetahu
wrote:
Hi. I started my first program in D (I have a little
experience in c).
I wanted to create an array of pointers for creating a node
with multiple
connections. In C you
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