Phil Deets wrote:
On Thu, 24 Dec 2009 13:10:14 -0500, Phil Deets wrote:
On Thu, 24 Dec 2009 12:49:42 -0500, Richard Webb
wrote:
Sounds like you might be running into this:
http://d.puremagic.com/issues/show_bug.cgi?id=3342
Thanks for the link. That is probably my problem since I'm runnin
On Thu, 24 Dec 2009 13:10:14 -0500, Phil Deets wrote:
On Thu, 24 Dec 2009 12:49:42 -0500, Richard Webb
wrote:
Sounds like you might be running into this:
http://d.puremagic.com/issues/show_bug.cgi?id=3342
Thanks for the link. That is probably my problem since I'm running
Windows XP.
On Thu, 24 Dec 2009 10:49:01 -0500, Phil Deets wrote:
I'll work on reproducing it in a smaller scale
Reduced test case:
test.c (compiled with Visual C++ 2008 Express Edition)
// Adapted from sample code at
http://msdn.microsoft.com/en-us/library/ms680582(VS.85).aspx
#include
#include
On Thu, 24 Dec 2009 12:49:42 -0500, Richard Webb
wrote:
Sounds like you might be running into this:
http://d.puremagic.com/issues/show_bug.cgi?id=3342
Thanks for the link. That is probably my problem since I'm running Windows
XP.
Phil
Sounds like you might be running into this:
http://d.puremagic.com/issues/show_bug.cgi?id=3342
I'm writing a DLL in D which will be loaded (not automatically, but by
LoadLibrary) by a C application (the Lua interpreter). I'm having problems
with globals and static data. Everything is fine if I only access stuff on
the stack, but as soon as I access a global or a static class variable,