On Saturday 19 September 2015 19:09, WhatMeWorry wrote:
> And a more open ended question. Is there a more elegant solution
> for the
> below function? Maybe a one-liner? I have a knack for making
> simple solutions
> complex :)
>
>
>
> // Calculate the number of components for openGL
On Saturday, 19 September 2015 at 17:18:23 UTC, Daniel Kozak
wrote:
WhatMeWorry píše v So 19. 09. 2015 v 17:09 +:
[...]
http://dlang.org/expression.html#IsExpression
3. is ( Type == TypeSpecialization )
import std.stdio;
struct S
{
}
class C
{
}
void f(T)(T someStruct) if (is (T ==
WhatMeWorry píše v So 19. 09. 2015 v 17:09 +:
> Does D provide complete template constraint granularity?
>
> In other words, I want to only accept structs in the template
> below.
> I've find the isAggregateType which is close but no cigar. Am I
> missing
> some other filters?
>
> And a
Does D provide complete template constraint granularity?
In other words, I want to only accept structs in the template
below.
I've find the isAggregateType which is close but no cigar. Am I
missing
some other filters?
And a more open ended question. Is there a more elegant solution
for