On Tuesday, 3 January 2023 at 21:13:55 UTC, Sergey wrote:
On Sunday, 1 January 2023 at 21:11:06 UTC, Ogi wrote:
I’ve read this [series if
articles](https://www.gamedeveloper.com/design/decision-modeling-and-optimization-in-game-design-part-1-introduction) about using Excel Solver for all kinds o
On Sunday, 1 January 2023 at 22:00:29 UTC, max haughton wrote:
On Sunday, 1 January 2023 at 21:11:06 UTC, Ogi wrote:
I’ve read this [series if
articles](https://www.gamedeveloper.com/design/decision-modeling-and-optimization-in-game-design-part-1-introduction) about using Excel Solver for all ki
On Sunday, 1 January 2023 at 21:11:06 UTC, Ogi wrote:
I’ve read this [series if
articles](https://www.gamedeveloper.com/design/decision-modeling-and-optimization-in-game-design-part-1-introduction) about using Excel Solver for all kinds of optimization problems. This is very neat, but of course,
On Sunday, 1 January 2023 at 21:11:06 UTC, Ogi wrote:
I’ve read this [series if
articles](https://www.gamedeveloper.com/design/decision-modeling-and-optimization-in-game-design-part-1-introduction) about using Excel Solver for all kinds of optimization problems. This is very neat, but of course,
I’ve read this [series if
articles](https://www.gamedeveloper.com/design/decision-modeling-and-optimization-in-game-design-part-1-introduction) about using Excel Solver for all kinds of optimization problems. This is very neat, but of course, I would prefer to write models with code instead, prefe