On Tuesday, 14 June 2016 at 17:37:40 UTC, Joerg Joergonson wrote:
On Tuesday, 14 June 2016 at 17:34:42 UTC, Joerg Joergonson
wrote:
This is how derelict does it, I simply moved them in to the
class for simplicity.
I mean glad: http://glad.dav1d.de/
It seems that a loader is required for some
On Tuesday, 14 June 2016 at 17:37:40 UTC, Joerg Joergonson wrote:
On Tuesday, 14 June 2016 at 17:34:42 UTC, Joerg Joergonson
wrote:
This is how derelict does it, I simply moved them in to the
class for simplicity.
I mean glad: http://glad.dav1d.de/
It seems that a loader is required for some
On 6/14/16 1:37 PM, Joerg Joergonson wrote:
On Tuesday, 14 June 2016 at 17:34:42 UTC, Joerg Joergonson wrote:
This is how derelict does it, I simply moved them in to the class for
simplicity.
I mean glad: http://glad.dav1d.de/
It seems that a loader is required for some reason and that possi
On Tuesday, 14 June 2016 at 17:34:42 UTC, Joerg Joergonson wrote:
This is how derelict does it, I simply moved them in to the
class for simplicity.
I mean glad: http://glad.dav1d.de/
It seems that a loader is required for some reason and that
possibly could be one or both of the problems.
This is how derelict does it, I simply moved them in to the
class for simplicity.
I mean glad: http://glad.dav1d.de/
On Tuesday, 14 June 2016 at 16:08:03 UTC, Steven Schveighoffer
wrote:
On 6/14/16 11:29 AM, Joerg Joergonson wrote:
[...]
Your aliases are a bunch of function pointer types. This isn't
what you likely want.
I'm assuming you want to bring the existing functions into more
cate
On 6/14/16 11:29 AM, Joerg Joergonson wrote:
I have stuff like
public static class fGL
{
nothrow @nogc extern(System)
{
alias CullFace = void function(tGL.Enum);
alias FrontFace = void function(tGL.Enum);
alias HInt = void function(tGL.Enum, tGL.Enum);
al
I have stuff like
public static class fGL
{
nothrow @nogc extern(System)
{
alias CullFace = void function(tGL.Enum);
alias FrontFace = void function(tGL.Enum);
alias HInt = void function(tGL.Enum, tGL.Enum);
alias Li