I've been trying to compile the DerelictGL and finally got it to
compile cleanly. But now the linker is complaining.
I've been "searching" for hours for these definitions and I feel
like I've just been going around in circles.
What is a novice to do? Is this just something I am supposed to
On May 11, 2012, at 1:56 PM, WhatMeWorry wrote:
> I've been trying to compile the DerelictGL and finally got it to compile
> cleanly. But now the linker is complaining.
>
> I've been "searching" for hours for these definitions and I feel like I've
> just been going around in circles.
>
> What
On 12.05.2012 0:56, WhatMeWorry wrote:
I've been trying to compile the DerelictGL and finally got it to compile
cleanly. But now the linker is complaining.
I've been "searching" for hours for these definitions and I feel like
I've just been going around in circles.
What is a novice to do? Is th
Looks like you are trying to link. Libraries are not linked
they are just compiled. Then object files are put together into
library file.
Link produces *executable* (yeah I recall that was hard to get
at first).
Wait, isn't that the whole point of libraries, that they are
pre-compiled? Link
On Sat, May 12, 2012 at 12:22 PM, WhatMeWorry wrote:
> Looks like you are trying to link. Libraries are not linked they are just
>> compiled. Then object files are put together into library file.
>> Link produces *executable* (yeah I recall that was hard to get at first).
>>
>>>
>>>
> Wait, isn'
On 5/13/2012 2:22 AM, WhatMeWorry wrote:
Looks like you are trying to link. Libraries are not linked they are
just compiled. Then object files are put together into library file.
Link produces *executable* (yeah I recall that was hard to get at first).
Wait, isn't that the whole point of libr
Linking happens when you build an executable. If you are
building just the libraries, there is no linking done at all.
To compile DerelictGL, you do not need to link anything.
It appears you are compiling Derelict 2, in which case the
supplied makefiles should do everything necessary to bu
On 5/15/2012 4:23 AM, WhatMeWorry wrote:
Linking happens when you build an executable. If you are
building just the libraries, there is no linking done at all.
To compile DerelictGL, you do not need to link anything.
It appears you are compiling Derelict 2, in which case the
supplied make
On Tuesday, 15 May 2012 at 05:35:35 UTC, Michael Parker wrote:
On 5/15/2012 4:23 AM, WhatMeWorry wrote:
Linking happens when you build an executable. If you are
building just the libraries, there is no linking done at all.
To compile DerelictGL, you do not need to link anything.
It appear
On 5/16/2012 10:15 AM, WhatMeWorry wrote:
I'm just going start from scratch. However, this might be a real
beginner question, but when I go to the
ttp://svn.dsource.org/projects/derelict/branches/Derelict2 link, I see
Revision 630: /branches/Derelict2
..
DerelictAL/
DerelictAllegro/
DerelictFM
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