On Saturday, 25 January 2020 at 21:33:09 UTC, JN wrote:
I assume it's working now?
Yup it works.
For future, learn to use RenderDoc:
https://renderdoc.org/
it allows you to debug your OpenGL application and see what
kind of data is sent by your app.
Wow that's what I need. Thanks for sh
On Saturday, 25 January 2020 at 19:52:25 UTC, Luhrel wrote:
Hello,
I made a simple OpenGL file using bindbc-opengl and glfw
(https://pastebin.com/ehmcHwxj) based on
https://github.com/SonarSystems/Modern-OpenGL-Tutorials/blob/master/%5BGETTING%20STARTED%5D/%5B1%5D%20Triangle/main.cpp
The cpp
On Saturday, 25 January 2020 at 20:21:31 UTC, lithium iodate
wrote:
In line 146
glBufferData(GL_ARRAY_BUFFER, vertices.sizeof, vertices.ptr,
GL_STATIC_DRAW);
you are calculating the size of `vertices` incorrectly. As
`vertices` is a dynamic array, .sizeof will only give you the
size of the
On Saturday, 25 January 2020 at 19:52:25 UTC, Luhrel wrote:
Hello,
I made a simple OpenGL file using bindbc-opengl and glfw
(https://pastebin.com/ehmcHwxj) based on
https://github.com/SonarSystems/Modern-OpenGL-Tutorials/blob/master/%5BGETTING%20STARTED%5D/%5B1%5D%20Triangle/main.cpp
The cpp
Hello,
I made a simple OpenGL file using bindbc-opengl and glfw
(https://pastebin.com/ehmcHwxj) based on
https://github.com/SonarSystems/Modern-OpenGL-Tutorials/blob/master/%5BGETTING%20STARTED%5D/%5B1%5D%20Triangle/main.cpp
The cpp project compiles and runs fine (g++ main.cpp -lGL -lglfw
-o