On Tue, 01 Mar 2011 18:11:00 -0500, bearophile bearophileh...@lycos.com
wrote:
http://d.puremagic.com/issues/show_bug.cgi?id=5678
I think there is a general bug where any time the compiler uses an enum,
it simply replaces the expression declared for the enum.
So basically
enum TRUE =
On 03/02/2011 02:24 PM, Steven Schveighoffer wrote:
On Tue, 01 Mar 2011 18:11:00 -0500, bearophile bearophileh...@lycos.com wrote:
http://d.puremagic.com/issues/show_bug.cgi?id=5678
I think there is a general bug where any time the compiler uses an enum, it
simply replaces the expression
Hello,
It seems to be the kind of stupid issue that will make you laugh about me. But
I cannot grasp and want to move forward anyway; so, let us be bold and take the
risk ;-)
I'm modeling a little dynamic language. Elements (values, objects) are pointers
to structs (actually tagged unions)
spir:
It seems to be the kind of stupid issue that will make you laugh about me.
But
I cannot grasp and want to move forward anyway; so, let us be bold and take
the
risk ;-)
Be bold. Understanding things is much more important. I've being wrong hundreds
of times on D newsgroups, but
This seems to work:
import core.stdc.stdio: printf;
struct Foo {
bool b;
this(bool b_) { this.b = b_; }
}
const(Foo)* TRUE, FALSE;
static this() {
TRUE = new const(Foo)(true);
FALSE = new const(Foo)(false);
}
const(Foo)* not(const(Foo)* op) {
return (op == TRUE) ? FALSE :
On 3/1/11 3:00 PM, bearophile wrote:
const(Foo)* TRUE, FALSE;
I'd remove those parens; you don't want people modifying TRUE or FALSE.
Bekenn:
I'd remove those parens; you don't want people modifying TRUE or FALSE.
Please, show me working code that implements your idea :-)
Bye,
bearophile
On 3/1/11 4:12 PM, bearophile wrote:
Bekenn:
I'd remove those parens; you don't want people modifying TRUE or FALSE.
Please, show me working code that implements your idea :-)
Touche. I'll have to test that out once I get back from work...
On 3/1/11 5:31 PM, bearophile wrote:
Bekenn:
Touche. I'll have to test that out once I get back from work...
Sorry for that answer of mine, we are here to learn and cooperate, not to fight
:-) It's just I sometimes have problems with const things in D, and sometimes
DMD has problems with
On 3/1/2011 4:12 PM, bearophile wrote:
Bekenn:
I'd remove those parens; you don't want people modifying TRUE or FALSE.
Please, show me working code that implements your idea :-)
Bye,
bearophile
Here you go; I only changed the one line. Compiles and works just fine
in dmd 2.051.
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