On 2013-04-30 02:01, Timothee Cour wrote:
C) stacktraces on OSX with some modifications I did involving wrapping
atos, etc: {
shows function name, full file, line numbers, and catches segfaults.
0 file: exception.d:356 pure @safe bool
std.exception.enforce!(bool).enforce(bool,
On 2013-04-29 20:49, Dan wrote:
Thanks. What is the takeaway? That it does not work and can not work
until these two bugs are fixed? A simple I don't think you can get
there from here?
At least these bugs need to be fixed to get demangled symbol names.
--
/Jacob Carlborg
Ho do you debug D executables on mac os x in which debug symbols
are available (preferably a setup that works in emacs with gdb or
gud-gdb)?
This thread seems to bring up the issue I am seeing:
http://forum.dlang.org/thread/k55tiv$28u3$1...@digitalmars.com
but no solution is provided. Also,
On Monday, 29 April 2013 at 12:46:01 UTC, Daniel Davidson wrote:
Ho do you debug D executables on mac os x in which debug
symbols are available (preferably a setup that works in emacs
with gdb or gud-gdb)?
there is no solid solution as far as i know. you can try build
zerobugs debugger from
On 2013-04-29 14:45, Daniel Davidson wrote:
Ho do you debug D executables on mac os x in which debug symbols are
available (preferably a setup that works in emacs with gdb or gud-gdb)?
This thread seems to bring up the issue I am seeing:
On Monday, 29 April 2013 at 16:48:27 UTC, Jacob Carlborg wrote:
On 2013-04-29 14:45, Daniel Davidson wrote:
Ho do you debug D executables on mac os x in which debug
symbols are
available (preferably a setup that works in emacs with gdb or
gud-gdb)?
This thread seems to bring up the issue I
Having a proper debugging support of D programs on linux/OSX/windows should
be a top priority, as it makes bug fixing really hard.
I also spent some time with zerobugs route. It looks like a dead end and
its developer will most likely not put more effort into it.
Here's what I have:
A) default
On Monday, 29 April 2013 at 18:49:46 UTC, 1100110 wrote:
In my opinion, don't even bother going to the zerobugs website.
It'll be a long, boring, annoying waste of time.
i don't. zerobugs source is on codeplex
were you able to use it ? if so on which platforms? and does it provide
anything beyond what cgdb does?
On Mon, Apr 29, 2013 at 5:41 PM, evilrat evilrat...@gmail.com wrote:
On Monday, 29 April 2013 at 18:49:46 UTC, 1100110 wrote:
In my opinion, don't even bother going to the zerobugs
On Tuesday, 30 April 2013 at 00:52:18 UTC, Timothee Cour wrote:
were you able to use it ? if so on which platforms? and does it
provide
anything beyond what cgdb does?
On Mon, Apr 29, 2013 at 5:41 PM, evilrat evilrat...@gmail.com
wrote:
On Monday, 29 April 2013 at 18:49:46 UTC, 1100110
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