Re: debugging on Mac OSX

2013-04-30 Thread Jacob Carlborg
On 2013-04-30 02:01, Timothee Cour wrote: C) stacktraces on OSX with some modifications I did involving wrapping atos, etc: { shows function name, full file, line numbers, and catches segfaults. 0 file: exception.d:356 pure @safe bool std.exception.enforce!(bool).enforce(bool,

Re: debugging on Mac OSX

2013-04-30 Thread Jacob Carlborg
On 2013-04-29 20:49, Dan wrote: Thanks. What is the takeaway? That it does not work and can not work until these two bugs are fixed? A simple I don't think you can get there from here? At least these bugs need to be fixed to get demangled symbol names. -- /Jacob Carlborg

debugging on Mac OSX

2013-04-29 Thread Daniel Davidson
Ho do you debug D executables on mac os x in which debug symbols are available (preferably a setup that works in emacs with gdb or gud-gdb)? This thread seems to bring up the issue I am seeing: http://forum.dlang.org/thread/k55tiv$28u3$1...@digitalmars.com but no solution is provided. Also,

Re: debugging on Mac OSX

2013-04-29 Thread evilrat
On Monday, 29 April 2013 at 12:46:01 UTC, Daniel Davidson wrote: Ho do you debug D executables on mac os x in which debug symbols are available (preferably a setup that works in emacs with gdb or gud-gdb)? there is no solid solution as far as i know. you can try build zerobugs debugger from

Re: debugging on Mac OSX

2013-04-29 Thread Jacob Carlborg
On 2013-04-29 14:45, Daniel Davidson wrote: Ho do you debug D executables on mac os x in which debug symbols are available (preferably a setup that works in emacs with gdb or gud-gdb)? This thread seems to bring up the issue I am seeing:

Re: debugging on Mac OSX

2013-04-29 Thread Dan
On Monday, 29 April 2013 at 16:48:27 UTC, Jacob Carlborg wrote: On 2013-04-29 14:45, Daniel Davidson wrote: Ho do you debug D executables on mac os x in which debug symbols are available (preferably a setup that works in emacs with gdb or gud-gdb)? This thread seems to bring up the issue I

Re: debugging on Mac OSX

2013-04-29 Thread Timothee Cour
Having a proper debugging support of D programs on linux/OSX/windows should be a top priority, as it makes bug fixing really hard. I also spent some time with zerobugs route. It looks like a dead end and its developer will most likely not put more effort into it. Here's what I have: A) default

Re: debugging on Mac OSX

2013-04-29 Thread evilrat
On Monday, 29 April 2013 at 18:49:46 UTC, 1100110 wrote: In my opinion, don't even bother going to the zerobugs website. It'll be a long, boring, annoying waste of time. i don't. zerobugs source is on codeplex

Re: debugging on Mac OSX

2013-04-29 Thread Timothee Cour
were you able to use it ? if so on which platforms? and does it provide anything beyond what cgdb does? On Mon, Apr 29, 2013 at 5:41 PM, evilrat evilrat...@gmail.com wrote: On Monday, 29 April 2013 at 18:49:46 UTC, 1100110 wrote: In my opinion, don't even bother going to the zerobugs

Re: debugging on Mac OSX

2013-04-29 Thread evilrat
On Tuesday, 30 April 2013 at 00:52:18 UTC, Timothee Cour wrote: were you able to use it ? if so on which platforms? and does it provide anything beyond what cgdb does? On Mon, Apr 29, 2013 at 5:41 PM, evilrat evilrat...@gmail.com wrote: On Monday, 29 April 2013 at 18:49:46 UTC, 1100110