On Sunday, 22 August 2021 at 13:28:24 UTC, Mike Parker wrote:
On Sunday, 22 August 2021 at 12:22:41 UTC, Виталий Фадеев wrote:
https://forum.dlang.org/post/s5pvtq$2q83$1...@digitalmars.com
On Wednesday, 21 April 2021 at 19:54:35 UTC, rikki cattermole
wrote:
On 22/04/2021 7:51 AM, Alain De Vo
On Sunday, 22 August 2021 at 13:28:24 UTC, Mike Parker wrote:
On Sunday, 22 August 2021 at 12:22:41 UTC, Виталий Фадеев wrote:
https://forum.dlang.org/post/s5pvtq$2q83$1...@digitalmars.com
On Wednesday, 21 April 2021 at 19:54:35 UTC, rikki cattermole
wrote:
On 22/04/2021 7:51 AM, Alain De Vo
On Sunday, 22 August 2021 at 12:22:41 UTC, Виталий Фадеев wrote:
https://forum.dlang.org/post/s5pvtq$2q83$1...@digitalmars.com
On Wednesday, 21 April 2021 at 19:54:35 UTC, rikki cattermole
wrote:
On 22/04/2021 7:51 AM, Alain De Vos wrote:
import bindc.opengl;
bindbc
bindbc-opengl provide
https://forum.dlang.org/post/s5pvtq$2q83$1...@digitalmars.com
On Wednesday, 21 April 2021 at 19:54:35 UTC, rikki cattermole
wrote:
On 22/04/2021 7:51 AM, Alain De Vos wrote:
import bindc.opengl;
bindbc
bindbc-opengl provides glu* functions ?
gluNewTess
gluTessCallback
gluTessProperty
gluT
If i'm correct,
sdl gives you a window
opengl allows to draw in this window
dlang allows to model the world with objects.
"Needing a hello world :)"
My lapsus.
I've got dgame & raylib-d working.
I wander how I start with sdl/opengl.
On 22/04/2021 7:51 AM, Alain De Vos wrote:
import bindc.opengl;
bindbc
First opengl test.
Link library.
```
import std.stdio;
import bindc.opengl;
void main()
{
writeln("Edit source/app.d to start your project.");
}
x: /home/x/Src/languages/dlang/opengl >
```
dub.json:
```
"authors": [
"x"
],
"copyright": "Copyright
On Sunday, 18 April 2021 at 22:35:26 UTC, Alain De Vos wrote:
Is there a library with api index ?
https://github.com/BindBC/bindbc-opengl
use the version block you need:
https://github.com/BindBC/bindbc-opengl#enable-support-for-opengl-versions-30-and-higher
On Sunday, 18 April 2021 at 23:36:58 UTC, Alain De Vos wrote:
When doing graphics the number of functions explodes.
So one needs always a list, compare to a header file in c.
If there are "modern" alternatives to opengl feel free.
More modern from which perspective? Simpler to use (non-inclusiv
When doing graphics the number of functions explodes.
So one needs always a list, compare to a header file in c.
If there are "modern" alternatives to opengl feel free.
Is there a library with api index ?
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