On Tuesday, 3 July 2018 at 15:06:28 UTC, Mike Parker wrote:
..
That said, the GC in D runs when main exits anyway, so the
destructor in your example will be called. That's why I warned
earlier about it being nondeterministic. For example, if you
have a Texture instance that depends on the cont
On Tuesday, 3 July 2018 at 14:42:58 UTC, Flaze07 wrote:
On Tuesday, 3 July 2018 at 14:32:01 UTC, Mike Parker wrote:
Resources allocated for the process will be released on exit.
I see...but it is dependant on the OS right ? because I have
seen other stuff relating to malloc as well, there ar
On Tuesday, 3 July 2018 at 14:32:01 UTC, Mike Parker wrote:
Resources allocated for the process will be released on exit.
I see...but it is dependant on the OS right ? because I have seen
other stuff relating to malloc as well, there are some out there
that said that there is no need to free
On Tuesday, 3 July 2018 at 10:56:26 UTC, Flaze07 wrote:
hmm, I assume you know about DSFML, so... i.e
void main( string args[] ) {
auto win = new RenderWindow( VideoMode( 400, 400 ),
"resource leak ?" );
win.close();
}
//in this context, is there any memory leak ? because I saw
from
On Tuesday, 3 July 2018 at 10:00:00 UTC, Mike Parker wrote:
The only way you're going to be leaking resources is if the app
is long running and the resource objects are never collected.
I'd be more concerned about the nondeterministic nature of the
destructor calls, particularly what happens
On Tuesday, 3 July 2018 at 07:29:12 UTC, Flaze07 wrote:
class RenderWindow {
private sfRenderWindow* _window;
public {
this() {
_window = sfRenderWindow_create(/*parameters*/);
}
//couple of other functions
~this() {
sfRenderW
On Tuesday, 3 July 2018 at 07:03:43 UTC, vit wrote:
On Tuesday, 3 July 2018 at 02:13:21 UTC, Flaze07 wrote:
e.g A is a class that emits output during destruction
{
auto a = scoped!A();
}
how do I contain it in a container, in the Array struct ?
{
auto a = scoped!A();
Array!( typeof
On Tuesday, 3 July 2018 at 02:13:21 UTC, Flaze07 wrote:
e.g A is a class that emits output during destruction
{
auto a = scoped!A();
}
how do I contain it in a container, in the Array struct ?
{
auto a = scoped!A();
Array!( typeof( a ) ) arr;
foreach( i ; 0..3 ) {
arr.in
e.g A is a class that emits output during destruction
{
auto a = scoped!A();
}
how do I contain it in a container, in the Array struct ?
{
auto a = scoped!A();
Array!( typeof( a ) ) arr;
foreach( i ; 0..3 ) {
arr.insertBack( scoped!A );
}
}
is that how you do it ?