On Sunday, 8 January 2017 at 21:50:12 UTC, Ivan Kazmenko wrote:
On Sunday, 8 January 2017 at 18:23:34 UTC, collerblade wrote:
[...]
Hmm, right.
The setter is not called, and it's by the spec.
Which says that "a op= b" is rewritten as "a.opOpAssign !(op)
(b)".
Here: https://dlang.org/spec/op
On Sunday, 8 January 2017 at 18:23:34 UTC, collerblade wrote:
On Sunday, 8 January 2017 at 10:03:50 UTC, Ivan Kazmenko wrote:
On Sunday, 8 January 2017 at 09:22:12 UTC, collerblade wrote:
[...]
1. If you want the member variable to change, naturally, you
should provide a getter property whic
On Sunday, 8 January 2017 at 10:03:50 UTC, Ivan Kazmenko wrote:
On Sunday, 8 January 2017 at 09:22:12 UTC, collerblade wrote:
[...]
1. If you want the member variable to change, naturally, you
should provide a getter property which returns a reference to
that variable:
[...]
yes i tried
On Sunday, 8 January 2017 at 09:22:12 UTC, collerblade wrote:
How can i do opOpAssign with properties??
1. If you want the member variable to change, naturally, you
should provide a getter property which returns a reference to
that variable:
ref Point location() @property {
return
hello guys,
i would like to have properties with /= *= += -= operators. My
code:
struct Point {
float x=0,y=0;
this(float _x, float _y) {
x=_x;
y=_y;
}
//opassign for +
//opopassign for +=
void opOpAssign(string op=="+")(in Point p) {
x+=p.x;
y+=p.y;
}
}
class