I am fiddling again with writing a D version of Me TV to compare with
the C++ (already declared dead), and the Rust version (currently the
'real' version).
From the main thread (which eventually becomes the GTK+3 event loop
thread) I spawn three threads to create "actors" that pass messages.
Actua
It seems that the receive function, immediately on processing a
message, is terminating it's thread silently. So the question now is
under what circumstances does std.concurrency.receive exit its thread
without notice?
On Thu, 2018-05-31 at 17:29 +0100, Russel Winder wrote:
> I am fiddling again