On Tuesday, 18 October 2016 at 16:43:19 UTC, vino wrote:
On Wednesday, 12 October 2016 at 13:44:59 UTC, Erikvv wrote:
In your first post you mention it should be weighted, but I
see no weights anywhere.
Hi Marc,
I am at the initial stage of implementing the round robin
algorithm and still
On Wednesday, 12 October 2016 at 13:44:59 UTC, Erikvv wrote:
On Tuesday, 11 October 2016 at 06:28:10 UTC, vino wrote:
On Monday, 10 October 2016 at 09:18:16 UTC, Marc Schütz wrote:
[...]
Hi Marc,
Thank you, I have made a small update as the Server Array is
fixed length and the Socket a
On Tuesday, 11 October 2016 at 06:28:10 UTC, vino wrote:
On Monday, 10 October 2016 at 09:18:16 UTC, Marc Schütz wrote:
[...]
Hi Marc,
Thank you, I have made a small update as the Server Array is
fixed length and the Socket array would be dynamic so made the
below changes as now it is
On Monday, 10 October 2016 at 09:18:16 UTC, Marc Schütz wrote:
On Saturday, 8 October 2016 at 22:48:53 UTC, vino wrote:
Hi,
Can some one guide me on how to implement the weighted round
robin, below is what i tried or any other better ways to do it
Main Requirement : Incoming socket
On Saturday, 8 October 2016 at 22:48:53 UTC, vino wrote:
Hi,
Can some one guide me on how to implement the weighted round
robin, below is what i tried or any other better ways to do it
Main Requirement : Incoming socket connection has to be sent to
3 servers in the weighted round robin
Hi,
Can some one guide me on how to implement the weighted round
robin, below is what i tried or any other better ways to do it
Main Requirement : Incoming socket connection has to be sent to 3
servers in the weighted round robin fashion.
Prog:1
import std.stdio;
import std.range;
import