ncomplete.
So a category question, then: are Master's level(!) interaction
designers who can't prototype(!) their interactions, really
designing them?
Or are they just managing somebody else's talent?
Al Matthews
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In a school environment, why would a designer not want to create a
working prototype?
Having to code something (and even, frankly, having to face its not
being very good) makes me a much better designer over the long haul.
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Poste
re: Processing and the O'Reilly book: It will also be of interest to
some to link Ben's PhD thesis, from Media Lab, on this topic.
http://benfry.com/
(see 25 Aug 05)
--
Al Matthews
http://fatmilk.tv
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