What a giant question, David. (And thanks for the blanket
compliments.) I was part of the founding class, and I'd say the
things that made it the thing what it was for me are:
1. A spirit of entrepreneurship. They were still making it up when we
walked in the door. The constraints and pressures of
@Jason: Hear, hear. The Design of Everyday Things is the first part of
the reader. Additionally, my students don't necessarily come to the
class with programming or development skills, so I've tried to make
sure that most of the discussion can be about analog examples. For
example, one day of the i
Thanks Jeff. We're also presenting a sexy subset of this material at
the 2009 SxSW. We're aiming for the book to be done by then, Will.
I think my favorite scifi device was the video phone from Metropolis,
but for what it reveals rather than that I think it is good
interaction design.
. . . . .
Hey Andy. I%u2019m in both a perfect and lousy place to answer.
Perfect because I%u2019ve been thinking a lot about it since I begin
teaching a course in Interaction Design at the California College of
the Arts here in San Francisco next week. I%u2019m in a lousy
position because I actually haven%u
Aside from hate on User Centered Design, and perhaps more seriously, the
looming global economy crisis, I'm interesting in hearing what IxDAers think
are the largest problems facing the IxD practice today. Anyone have any
thoughts?
Chris
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