Two things:
1. I find it ideal when a choice of button labels allows a person to
decide what to do even without reading the question, as many people
don't read alerts. Not saying it is always possible, but if achieved
(i.e. Save/Revert) is very useful.
2. "Cancel" on an alert/dialogue box seems t
I guess it could help to define the quality of what exactly are you
looking to evaluate. I can't think of valid examples, but they'll
be close to User Satisfaction, Task Accomplishment Time, or so, I
guess.
When it comes to design patterns, it seems futile to evaluate
anything to them. To give an
It looks great. Seems right for revising text.
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Posted from the new ixda.org
http://www.ixda.org/discuss?post=36941
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Posted from the new ixda.org
http://www.ixda.org/discuss?post=36858
Welcome to the Interaction Design Association (IxDA)!
To post t
I see a match to pre-registered mobile phones with enabled bluetooth
that turns up lights along the person's path. Given bluetooth has a
10 metre range, it is perfect for this usage, and the effect is that
of magically lighting up your path, like the one in the Wizard of Oz
movie.
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I for one would say never make interface items disappear, as it might
startle the user and might create modes, and modes are usually
difficult to deal with.
Disabling might be a solution. Including rollover tooltips that
explain why buttons are disabled might help the user understand the
situation