I love it!
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Posted from the new ixda.org
http://www.ixda.org/discuss?post=46632
Welcome to the Interaction Design Association (IxDA)!
To post to this list ...
Wonderful, provocative stuff Clayton!
Like many others have expressed, I want to get my hands on there and
try the system out!
I'm also interested to see how using multiple monitors comes into
play. Particularly as in our case where we generally use two
widescreen monitors per workstation with
Nice video there. I sense there could be a difficulty initially in
identifying which of the 5 pointers belonged to its respective finger
while they all are closely placed and look the same round with at
the center. The mouse pointer is just one thing we need to focus on
now which is relatively
I have another question Clayton, more of a technical detail than
anything
With the hybrid resistive-capacitive hardware you propose. And with
the limitation of resistive sensors to only being able to register a
single x-y coord at any point in time. How does the 10gui system
detect the
Thanks to everyone for the very insightful comments! I hope I can
address some of the questions in depth soon, and really appreciate
the thought that has gone into your responses. Thanks also to whoever
tipped off TechCrunch early Tuesday... it's been a strange and
exciting week since then!
. .
First of all, your video is wonderful. It's a polished (and great)
idea - it's clear 10/gui has gone all the way from careful research
to wild brainstorming to careful-once-again visual prototyping
(letting yourself bounce everywhere in between). And what's more
amazing is how you've managed to
This is a great concept.
I'm confused about one thing, though that might only be because I
can't try it out. Resizing a window (to allow more content to fit
onto the screen) is different than zooming. Does this system allow
for both actions?
Also, this does a lot for the interaction on the OS
Nice.
Three comments:
- Why not use a much userable idea of con10uous zoom (Jef Raskin),
instead of different finger combinations for different kinds of zoom, which
is not only harder to learn, but also more error prone? A two-finger
con10uous zoom would zoom out application content
Comments edited:
- The distinctions among 2-, 3-, 4-, and 5-finger chords are hard to
learn and to remember. Why not use a more userable idea of two finger
continuous zoom (Jef Raskin), instead of different finger combinations for
different kinds of zoom. The two-finger pinch would
I think the burning question is: Are you going to be able to give the
10 finger desktop the 3 finger salute? haha i couldn't resist.
I think Oleh's comments about the zoomable desktop are right on.
When I was in grad school I did a research project that proved that a
large, zoomable, virtual
There are a lot of nice things in the concept. It would be great to
see this on a tall, rather than wide, screen. If you stack the windows
vertically rather than horizontally, you wouldn't need to have that
sideways text, which kind of drives me nuts. Or, like the iPhone, have
a display
I wanted one when I saw this video, I immediately thought of how
muscle memory could be used to remember how you interact with things.
It could be much more intuitively designed, so that things came
naturally, without thinking.
At the very end of the video you showed a large track pad below the
This is very intriguing! Obviously some good thought has gone into
this. Nicely done! (Not sure about the cheesy music in the video.) I
tweeted the link, fwiw.
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Posted from the new ixda.org
http://www.ixda.org/discuss?post=46632
Clayton, I think my attempt at a response was too long, so I'm trying
this shorter one. My response has a lot of criticism, but I want to be
sure you see this even if you don't see the blog post.
...
Most importantly though, that putting yourself out there like this to
criticism is HUGE. This is
To give you some feedback on how it would interest non-IXDA types, I
posted the video on my FB profile and half of my techie friends
reposted it within 24 hours.
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Posted from the new ixda.org
I think its a great vision! There are some novel ideas in both the
hardware and software concepts. Personally, I think a better
arrangement for the keyboard would be to have the trackpad split and
have the left and right halves be placed left and right of the
keyboard. I really liked the menu
I thought it was a very interesting video. Good work!
I expect Apple, who have the vertical integration you mention, must
have done a lot of thinking on this already. However, the real power
comes when software developers like Adobe support multi-touch in
their apps. It will be interesting to see
I have one of the Fingerworks Touchstream LP keyboards and have been
using it for years. I can perform two hand gestures and navigation
with both pads at the same time and I love it. Here's a link to the
gesture guides for fingerworks.
http://www.fingerworks.com/userguides.html
I think that by
For some time, I've been intrigued by the question of what comes next
after the mouse and the windowed desktop, the Xerox PARC legacy of
desktop human-computer interaction. The paradigm that PARC gave us
has proven amazingly versatile. But even it has its limitations, both
in navigability and
That is a very well thought out design.I like the way you've not
just tackled the hardware issues but approached the problem from
sw/hw interaction point. Great presentation of the design btw. Ship
it!
Some questions
1) how do you see apps with a user defined layout working within your
app
ooops, forgot to include a link to some pictures of my design. Again,
I'm hacking things together and the first iterative is just a working
mockup
http://www.flickr.com/photos/pauric/sets/72157616093748066/show/with/3488471659/
regards /pauric
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First of all thanks for the vid. I think you're making an interesting
point. Have you actually researched the strain involved with such an
interface?
I have a Jazzmutant Lemur http://www.jazzmutant.com/lemur_v20.php,
which I use to make music. I can use all ten fingers in an intuitive
way.
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