TEI'10 - THE FOURTH INTERNATIONAL CONFERENCE ON TANGIBLE, EMBEDDED,
AND EMBODIED INTERACTION

January 25-27, 2010
MIT Media Lab - Cambridge, MA, USA
http://tei-conf.org/

Submission Deadlines and Categories
-----------------------------------
Note: different from last year

August 3, 2009: Papers
August 3, 2009: Studios
October 2, 2009: Explorations
October 2, 2009: Student Consortium

July 10, 2009: Submission opens
January 25-27, 2010: TEI Conference at the MIT Media Lab

Keynote speaker announced: Professor John Frazer
------------------------------------------------
We are pleased to announce that Professor John Frazer of Queensland
University of Technology will be giving the opening keynote.
Professor Frazer pioneered the use of computers in architecture,
created of one of the first tangible construction kits for creating
virtual models, and has been an inspiration for much work in our
field. We are very excited to have him at TEI!

Call for Contributions
----------------------
Computing is progressively moving beyond the desktop into new
physical and social contexts. Key areas of innovation in this respect
are tangible, embedded, and embodied interactions. These concerns
include the interlinking of digital and physical worlds and the
computational augmentation of everyday objects and environments.

TEI 2010 will uphold the successful single-track tradition of
previous TEI conferences. The new Studios, Explorations, and Graduate
Student Consortium forums are aimed to further establish the TEI
conference as a unique place for exchanging ideas and advancing the
field of Tangible, Embedded, and Embodied Interaction.

Submission Topics
-----------------
Appropriate topics for submission (in each of the four categories)
include but are not limited to:

- Novel tangible interfaces, embodied interfaces, or embedded
interactive systems including: physical computing application,
whole-body interfaces, gesture-based interfaces, and interactive
surfaces
- Provocative design work and interactive art
- Embodied interaction, movement, and choreography of interaction 
- Programming paradigms and tools, toolkits, and software
architectures
- Novel enabling technologies (e.g. programmable matter and
transitive materials)
- Interactive and creative uses of sensors, actuators, electronics,
and mechatronics
- Design guidelines, methods, and processes
- Applied design in the form of concept sketches, prototypes and
products
- Role of physicality for human perception, cognition and experience
- The role of aesthetics in tangibles (e.g. decorative electronic
wearables)
- Novel applications areas and innovative solutions
- Theoretical foundations, frameworks, and concepts
- Philosophical, ethical, and social implications
- Case studies and evaluations of working deployments
- Usability and enjoyment
- Teaching experiences, lessons learned, and best practices
- Sustainability aspects of the design and use of tangible systems

We invite four types of submissions
-----------------------------------
1) Papers:

We are happy to consider a variety of styles, such as academic
papers, design sketches, and descriptions of art pieces or
installations. At the conference, papers will be presented as a 5 or
15-minute talk, a poster, or an interactive
demo/exhibit/installation. All accepted submissions will be included
in the conference proceedings and archived in the ACM Digital
Library. For more details and submission guidelines see:

http://tei-conf.org/10/Participation/Papers

2) Studios: 

Proposals for hands-on workshops (to be held on Tuesday, January
26th) that offer novel hands-on experiences to conference attendees
with diverse skills and technical backgrounds. Proposals can range
from the exploration of new development toolkits, to prototype design
techniques, and the use of emerging or traditional materials in
creatively applied ways. For more details and submission guidelines
see: http://tei-conf.org/10/Participation/Studios

3) Explorations:

Thought provoking, evocative, visually and sensually rich content
created by a diverse and broad group of practitioners, researchers,
artists, designers, inventors, students, and independents. Accepted
Explorations will be presented at the conference as a demo, a 5 or
15-minute talk, or a video poster. For more details and submission
guidelines see: http://tei-conf.org/10/Participation/Explorations

4) Graduate Student Consortium: 

A chance for students to get feedback and advice on their final
terminal degree project including but not limited to those leading to
a PhD. We anticipate that financial support will be available for
graduate students to attend the GSC and TEI. ?For more details and
submission guidelines see: http://tei-conf.org/10/Participation/GSC

Contact
-------
If you have any questions, please do not hesitate to contact the
Program Co-Chairs at tei10prog...@media.mit.edu.


TEI 2010 Organizing Committee
-----------------------------
General Co-Chairs

  Hiroshi Ishii, MIT Media Lab
  Robert J. K. Jacob, Tufts University
  Pattie Maes, MIT Media Lab

Conference Co-Chairs

  Marcelo Coelho, MIT Media Lab
  Jamie Zigelbaum, MIT Media Lab

Program Co-Chairs

  Thomas Pederson, IT University of Copenhagen
  Orit Shaer, Wellesley College
  Ron Wakkary, Simon Fraser University

Treasurer

  Lisa Lieberson, MIT Media Lab

Studios Co-Chairs

  Pamela Jennings, Banff New Media Institute
  Amon Millner, MIT Media Lab
  Jay Silver, MIT Media Lab

Explorations Co-Chairs

  Jon Kolko, Frog Design
  Thecla Schiphorst, Simon Fraser University

Graduate Student Consortium Chair

  Mark D Gross, Carnegie Mellon University

Demo Session Chair

  Leah Buechley, MIT Media Lab

Design Chair

  Richard The, MIT Media Lab

Art Co-Chairs

  Jean-Baptiste Labrune, MIT Media Lab
  Ryan O'Toole, MIT Media Lab

Web Chair

  Ryan O'Toole, MIT Media Lab

Video Chair

  Michael Weller, Carnegie Mellon University

Engineering and Logistics Co-Chairs

  Pranav Mistry, MIT Media Lab
  Sajid Sadi, MIT Media Lab

Student Volunteer Co-Chairs

  Daniel Leithinger, MIT Media Lab
  Chloe Fan, Wellesley College

Publicity Co-Chairs

  Sabine Fekete, Institute of Innovation and Design
  Dana Gordon, Zazaziza Interaction Design
  Takashi Matsumoto, Pileus LLC
  Eric Schweikardt, Cornell University
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