Brock,
You post a wonderful question. In addition to all the posts above let
me suggest something a bit different. The most effective technique for
helping me learn IX and 'sharpen the saw' so to speak was to
actually walk through and develop sketches and other IX deliverables
for real world issue
Observing the User Experience and Designing for the Digital Age are 2
comprehensive and pragmatic books (more how to than conceptual). I
don't actually think they overlap that much.
My advice - don't be intimidated by IxD'ers who want to put you in a
"visual design" box. Graphic design is
Brock,
I'm a graphic designer and I found Cooper's "Inmates" book
tremendously helpful. It's also a good read. About Face is extremely
comprehensive but a little overwhelming if you're just getting
started. Bill Buxton's book is a lot of fun for graphic designers
because he takes a "Big D" approac
I agree with the above references. Some good contextual background
reading for graphic designers from visual communication perspective
can be found in the writings of Rick Poynor, Nico MacDonald, Simon
Heller, Bruinsma to name a few. No harm in reading about what graphic
designers shouldn't do. My
Hi Brock,
I am reading the "About Face 3.0 right now", It's very informative
and from what I've read a must read. I am also a Graphic Designer
with an Industrial Design background and am eager to embrace
interaction design. I have ordered some others to read that I have
heard a lot about. They are
I am a graphic designer who wants to dive into interaction design. Are
there any resources that help build a solid foundation in the
understanding of IxD?
Welcome to the Interaction Design Association (IxDA)!
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