Re: [IxDA Discuss] Resource estimate for a design

2008-08-04 Thread Bob Dickson
Just an idea - make your normal estimate and add 50%. If you still under-estimate, keep on adding (say to 75%). If you feel you have over-estimated, reduce it. Alternatively, work out what you should have got for your recent projects and compare them with what you estimated. This should give you

Re: [IxDA Discuss] Resource estimate for a design

2008-08-04 Thread Marielle Winarto
Try to find your correction factor. Review some projects you did in the past. Would you have been able to complete them in time if you had had twice the time you estimated? Or 1.5x, or 3x? Or even higher? Next time, estimate your resources in the usual way (breaking down into chunks, etc), then

Re: [IxDA Discuss] Resource estimate for a design

2008-08-04 Thread Jennifer Berk
Joel Spolsky gave a great description of how to use this idea systematically, calling it Evidence Based Scheduling: http://www.joelonsoftware.com/items/2007/10/26.html No reason it wouldn't work as well for design as for development, though you might need to adjust the method to account for

Re: [IxDA Discuss] Resource estimate for a design

2008-08-02 Thread Sebi Tauciuc
Hi, Not a direct answer, but this reminded me of A. Cooper's *An Insurgency of Quality*http://www.brightcove.tv/title.jsp?title=1416866797channel=1274129191 . He answers a similar question around the time 37:37 of the presentation. Sebi On Fri, Aug 1, 2008 at 7:37 PM, Lakshmanan L L [EMAIL

[IxDA Discuss] Resource estimate for a design

2008-08-01 Thread Lakshmanan L L
Hi, I work on interaction design for an engineering/design application. I would like to get some feedback from the forum on how do you do your resource estimates for your design tasks. Most of the times we end up under estimating the resource required to do a design and have trouble