Re: [IxDA Discuss] Telling Interactive Stories - At NYCUPA Event

2009-01-28 Thread Alina
I'm curious what everyone has to say about last night event at Bloomberg with Andrew DeVigal. Was everyone aware of this stories on the The New York Times? Do you think newspapers readers understand how and what to click in order to view and comprehend the stories as they are told? I told my

Re: [IxDA Discuss] Telling Interactive Stories - At NYCUPA Event

2009-01-29 Thread Christopher Fahey
Alina wrote: I'm curious what everyone has to say about last night event at Bloomberg with Andrew DeVigal. Was everyone aware of this stories on the The New York Times? Do you think newspapers readers understand how and what to click in order to view and comprehend the stories as they are

Re: [IxDA Discuss] Telling Interactive Stories - At NYCUPA Event

2009-01-29 Thread Dave Malouf
Chris, I couldn't agree more (see people, I'm not a trolling contrarian). In fact, I have been teaching my students from the 1st breath of class that what we do as interaction designers is create human situated narratives that guide the communication of our designs. Everything we do in projects is

Re: [IxDA Discuss] Telling Interactive Stories - At NYCUPA Event

2009-02-02 Thread Elena Melendy
Thanks for the plug for us content strategists, Chris. I don't disagree with you--it can only help all of us who work in the interactive space, no matter how we self-define, to talk more about how we construct narratives. Speaking from a personal perspective, though, I'd like to see the reverse hap

Re: [IxDA Discuss] Telling Interactive Stories - At NYCUPA Event

2009-02-02 Thread William Brall
I have to agree with Beetlejuice on this one. In both points. Especially the one about game design. GD is my own background and everything we do in our games is about building a narative with the user. Personal stories, scripted stories, even abstract games like bejeweled are all about something so