Hey I am currently working on a geolocation based game that utilizes a 
geodjango application to manage querying, parsing, and server geographical 
data to our client. We are currently using PostGIS to store our OSM data. 
We are using the OSM tilename system throughout our project and some of our 
geometry spans across many tiles. I would like to reduce specific tile 
payloads by reducing the geometry as much as possible.

Ideally I would like to "splice" polygons & multipolygons by a bounding 
box, any suggestions?

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