Hi,
The PyScripter FAQ has an entry about how to debug Django applications:
https://code.google.com/p/pyscripter/wiki/FAQ#How_can_I_debug_Django_applications?
Has anybody tried this out?
It doesn't work for me.
I can run my Django app but it ignores my breakpoints.
See my post on the PyScripter
Thanks a lot, Tom.
That magnificantly answers my question. :-)
One last thing:
"... a function which loads, parses and returns
the data, and memoize the result."
That (and the first option also) means that we stay within the same
Python interpreter environment even for different requests to the
On Apr 5, 2:31 pm, kenneth gonsalves wrote:
> On Thu, 2012-04-05 at 05:25 -0700, Lars Ruoff wrote:
> > the question is not about serving static data (like HTML, images
> > etc.), but having global python variables initialized once, for all
> > instances of the site, that is
On Apr 5, 9:05 am, kenneth gonsalves wrote:
> I may be wrong, but AFAIK django is not a server - it is a framework
> that runs on a web server, so every new request starts a new instance of
> your site. You could use cacheing to serve static data - but this is not
> like pre-loading data like one
On Apr 5, 9:43 am, Mike Dewhirst wrote:
> On 5/04/2012 4:53pm, Lars Ruoff wrote:
>
> > Sorry, that message went off (twice!) while i was in the middle of
> > typing :-)
>
> > The question is:
> > How do i load static global data once and for all at server start
On Apr 5, 8:48 am, kenneth gonsalves wrote:
> frankly these are not questions to be asked of an open source project.
On the contrary, many more open source projects should ask themselves
that question!
I'm very much interested in the answer, since i really don't get it.
Why would you re-invent a
Hi,
i'm using Django the first time for a browser game project.
I will need to have some globally accessible, static data like string
tables for every view.
These would be loaded from XML files.
For the moment all i have figured out with Django is that my code
will
be called via callbacks for the v
Sorry, that message went off (twice!) while i was in the middle of
typing :-)
The question is:
How do i load static global data once and for all at server startup.
I.e. i'd like to have that data in memory and accessible from any view
during the lifetime of the server, so that it needs NOT to be l
Hi,
i'm using Django the first time for a browser game project.
I will need to have some globally accessible, static data like string
tables for every view.
These would be loaded from XML files.
For the moment all i have figured out with Django is that my code will
be called via callbacks for the v
Hi,
i'm using Django the first time for a browser game project.
I will need to have some globally accessible, static data like string
tables for every view.
These would be loaded from XML files.
For the moment all i have figured out with Django is that my code will
be called via callbacks for the v
Many thanks, Tom!
Didn't notice this was covered in the docs.
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Hi,
i'm having the Django database set up like so:
DATABASES = {
'default': {
'ENGINE': 'django.db.backends.sqlite3',
'NAME': 'D:\Users\Max\Projects\my4x\data\my4x.db',
'USER': '', # Not used with sqlite3.
'PASSWORD': '', #
this approach a few times with good results for my use cases.
>
> Regards
> Knut
>
> On Tue, Nov 2, 2010 at 9:28 PM, Lars Ruoff wrote:
> > Ok, thanks for the suggestion, Javier.
> > I implemented this and it showed:
> > I'm spending about
> > 0.2 secs for t
46 pm, Javier Guerra Giraldez wrote:
> On Tue, Nov 2, 2010 at 3:35 AM, Lars Ruoff wrote:
> > Ok, so having excluded SQLite and the static served files, I'd like to
> > test if the server matters. What would be a minimum Apache install and
> > config to run Django locally
Ok, so having excluded SQLite and the static served files, I'd like to
test if the server matters. What would be a minimum Apache install and
config to run Django locally (on Windows)?
On Nov 1, 7:30 pm, Lars Ruoff wrote:
> Ok, thanks all,
>
> So following Bill's advice, i di
Ok, thanks all,
So following Bill's advice, i did:
>python manage.py shell
>>> import game.models
>>> list(game.models.Location.objects.filter( \
... x__gte=34, \
... x__lte=46, \
... y__gte=24, \
... y__lte=36))
...and the result showed up instantly!
So it seems DB is not the issue.
Will
On 1 November 2010 10:59, Lars Ruoff wrote:
>
>
>
> > Hello,
>
> > first of all, these are my first steps with Django, and i only have
> > limited experience with Python, so please be patient.
>
> > I'm using it for what is intended to be a browser game in
Hi Daniel,
you are right that images are being loaded.
But i gave it a try and replaced the images by text.
Still the page takes about 3 seconds to load.
Lars
On Nov 1, 12:30 pm, Daniel Roseman wrote:
> It's a bit hard to tell without knowing how the slowness appears. What
> exactly is slow?
>
Ok, but that said, the database isn't that big here. (Well, i guess)
There are currently 4800 entries in the "Location" table.
Is this too much for SQLite already?
May it be the query in
locations = Location.objects.filter( \
x__gte=center_location.x-half_x, \
x__lte=center_loc
Hello,
first of all, these are my first steps with Django, and i only have
limited experience with Python, so please be patient.
I'm using it for what is intended to be a browser game in the future.
The main part of the game is a zoom view on a two-dimensional map of
fields.
I'm currently using
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