[PATCH v2 2/5] video: smscufx: Less checks in ufx_usb_probe() after error detection

2017-11-25 Thread SF Markus Elfring
From: Markus Elfring Date: Sun, 26 Nov 2017 08:18:20 +0100 Up to four checks could be repeated by the ufx_usb_probe() function during error handling even if the relevant properties can be determined for the involved variables before by source code analysis. *

[lib/rbtree,drm/mm] 653c9f9a4d: BUG:kernel_hang_in_boot_stage

2017-11-25 Thread Fengguang Wu
FYI, we noticed the following commit (built with gcc-5): commit: 653c9f9a4dd8037ffc5afbb1040d15566aa8f533 ("lib/rbtree,drm/mm: Add rbtree_replace_node_cached()") git://anongit.freedesktop.org/drm-intel topic/core-for-CI in testcase: boot on test machine: qemu-system-i386 -enable-kvm -smp 2 -m

[Bug 101739] An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly

2017-11-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101739 --- Comment #3 from Roland Scheidegger --- (In reply to Jan from comment #2) > I also have this problem. Is there a way to force/override Z_ORDER to > LATE_Z, at best per application, so that I can try whether this has any >

[Bug 103907] [gfx9/Vega] Arma 3 crashes on 17.3.0-rc5 but works on master

2017-11-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=103907 Vedran Miletić changed: What|Removed |Added Blocks||77449 Referenced

[Bug 103907] [gfx9/Vega] Arma 3 crashes on 17.3.0-rc5 but works on master

2017-11-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=103907 Bug ID: 103907 Summary: [gfx9/Vega] Arma 3 crashes on 17.3.0-rc5 but works on master Product: Mesa Version: 17.3 Hardware: Other OS: All

[Bug 101739] An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly

2017-11-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101739 Vedran Miletić changed: What|Removed |Added Blocks||77449 Referenced

[PATCH 5/5] video: smscufx: Adjust three checks for null pointers

2017-11-25 Thread SF Markus Elfring
From: Markus Elfring Date: Sat, 25 Nov 2017 21:21:20 +0100 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The script “checkpatch.pl” pointed information out like the following. Comparison to NULL could be written … Thus

[PATCH 4/5] video: smscufx: Improve a size determination in two functions

2017-11-25 Thread SF Markus Elfring
From: Markus Elfring Date: Sat, 25 Nov 2017 21:10:22 +0100 Replace the specification of data structures by pointer dereferences as the parameter for the operator "sizeof" to make the corresponding size determination a bit safer according to the Linux coding style

[PATCH 3/5] video: smscufx: Return an error code only as a constant in ufx_realloc_framebuffer()

2017-11-25 Thread SF Markus Elfring
From: Markus Elfring Date: Sat, 25 Nov 2017 19:56:44 +0100 * Return an error code without storing it in an intermediate variable. * Delete the label "error" and local variable "retval" which became unnecessary with this refactoring. Signed-off-by: Markus

[PATCH 2/5] video: smscufx: Less checks in ufx_usb_probe() after error detection

2017-11-25 Thread SF Markus Elfring
From: Markus Elfring Date: Sat, 25 Nov 2017 19:47:51 +0100 Up to four checks could be repeated by the ufx_usb_probe() function during error handling even if the relevant properties can be determined for the involved variables before by source code analysis. *

[PATCH 1/5] video: smscufx: Delete an error message for a failed memory allocation in two functions

2017-11-25 Thread SF Markus Elfring
From: Markus Elfring Date: Sat, 25 Nov 2017 18:32:29 +0100 Omit an extra message for a memory allocation failure in these functions. This issue was detected by using the Coccinelle software. Signed-off-by: Markus Elfring ---

[PATCH 0/5] video-SMSC UFX: Adjustments for five function implementations

2017-11-25 Thread SF Markus Elfring
From: Markus Elfring Date: Sat, 25 Nov 2017 21:38:42 +0100 A few update suggestions were taken into account from static source code analysis. Markus Elfring (5): Delete an error message for a failed memory allocation in two functions Less checks in

[PATCH libdrm v2] tests: fix MAKE_RGBA macro for 10bpp modes

2017-11-25 Thread Ilia Mirkin
We need to shift the values up, otherwise we'd end up with a negative shift. This works for up-to 16-bit components, which is fine for now. Signed-off-by: Ilia Mirkin --- v1 -> v2: fill low bits with high bits Fun - this breaks things for GK208. Not sure why. Works on G92

[Bug 103902] Portal 2 game hangs at startup with latest mesa dev

2017-11-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=103902 --- Comment #5 from Kai --- *** Bug 103904 has been marked as a duplicate of this bug. *** -- You are receiving this mail because: You are the assignee for the bug.___

[Bug 103904] Source engine-based games won't hang at start without R600_DEBUG=vs

2017-11-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=103904 Kai changed: What|Removed |Added Status|REOPENED|RESOLVED

[Bug 103904] Source engine-based games won't hang at start without R600_DEBUG=vs

2017-11-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=103904 --- Comment #5 from network...@rkmail.ru --- (In reply to Kai from comment #4) I don't know about original bug 103902 poster, but the proposed patch definitely fixes the issue for me. -- You are receiving this mail because: You are the

[Bug 103904] Source engine-based games won't hang at start without R600_DEBUG=vs

2017-11-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=103904 --- Comment #4 from Kai --- (In reply to fin4478 from comment #2) > (In reply to Kai from comment #1) > > This looks like a duplicate of bug 103902 > > > > Patch is on the list, see

[Bug 103904] Source engine-based games won't hang at start without R600_DEBUG=vs

2017-11-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=103904 --- Comment #3 from network...@rkmail.ru --- actually, it's not necessary R600_DEBUG=vs R600_DEBUG=ps or R600_DEBUG=gs works too -- You are receiving this mail because: You are the assignee for the

[PATCH 2/2] video: ssd1307fb: Improve a size determination in ssd1307fb_probe()

2017-11-25 Thread SF Markus Elfring
From: Markus Elfring Date: Sat, 25 Nov 2017 16:50:26 +0100 Replace the specification of a data structure by a pointer dereference as the parameter for the operator "sizeof" to make the corresponding size determination a bit safer according to the Linux coding style

[PATCH 1/2] video: ssd1307fb: Delete an error message for a failed memory allocation in ssd1307fb_probe()

2017-11-25 Thread SF Markus Elfring
From: Markus Elfring Date: Sat, 25 Nov 2017 16:45:56 +0100 Omit an extra message for a memory allocation failure in this function. This issue was detected by using the Coccinelle software. Signed-off-by: Markus Elfring ---

[PATCH 0/2] video: ssd1307fb: Adjustments for ssd1307fb_probe()

2017-11-25 Thread SF Markus Elfring
From: Markus Elfring Date: Sat, 25 Nov 2017 16:56:46 +0100 Two update suggestions were taken into account from static source code analysis. Markus Elfring (2): Delete an error message for a failed memory allocation Improve a size determination

[Bug 103904] Source engine-based games won't hang at start without R600_DEBUG=vs

2017-11-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=103904 fin4...@hotmail.com changed: What|Removed |Added Status|RESOLVED|REOPENED

Re: [Intel-gfx] [PATCH v5 5/7] drm/i915: Add "panel orientation" property to the panel connector

2017-11-25 Thread Hans de Goede
Hi, On 11/06/2017 11:17 AM, Daniel Vetter wrote: On Sat, Nov 04, 2017 at 03:08:26PM +0100, Hans de Goede wrote: Ideally we could use the VBT for this, that would be simple, in intel_dsi_init() check dev_priv->vbt.dsi.config->rotation, set connector->display_info.panel_orientation accordingly

[Bug 103902] Portal 2 game hangs at startup with latest mesa dev

2017-11-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=103902 Kai changed: What|Removed |Added CC||network...@rkmail.ru

[Bug 103904] Source engine-based games won't hang at start without R600_DEBUG=vs

2017-11-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=103904 Kai changed: What|Removed |Added Resolution|--- |DUPLICATE

[Bug 103904] Source engine-based games won't hang at start without R600_DEBUG=vs

2017-11-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=103904 Bug ID: 103904 Summary: Source engine-based games won't hang at start without R600_DEBUG=vs Product: Mesa Version: git Hardware: Other OS: All

[Bug 103902] Portal 2 game hangs at startup with latest mesa dev

2017-11-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=103902 --- Comment #3 from fin4...@hotmail.com --- (In reply to Christoph Haag from comment #2) > This will likely help: > https://lists.freedesktop.org/archives/mesa-dev/2017-November/177860.html > > I think it's not fixed in mesa git master yet.

[Bug 103902] Portal 2 game hangs at startup with latest mesa dev

2017-11-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=103902 --- Comment #2 from Christoph Haag --- This will likely help: https://lists.freedesktop.org/archives/mesa-dev/2017-November/177860.html I think it's not fixed in mesa git master yet. -- You are receiving this mail

[Bug 103902] Portal 2 game hangs at startup with latest mesa dev

2017-11-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=103902 --- Comment #1 from fin4...@hotmail.com --- I did run the Portal 2 game with gdb and no additional tracing available. -- You are receiving this mail because: You are the assignee for the bug.___

[Bug 103902] Portal 2 game hangs at startup with latest mesa dev

2017-11-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=103902 fin4...@hotmail.com changed: What|Removed |Added OS|All |Linux (All)

[Bug 103902] Portal 2 game hangs at startup with latest mesa dev

2017-11-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=103902 Bug ID: 103902 Summary: Portal 2 game hangs at startup with latest mesa dev Product: DRI Version: XOrg git Hardware: Other OS: All Status: NEW

[Bug 103900] [SUMO][TURKS] Launching War Thunder make GPU stuck, and then system is hard lockup

2017-11-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=103900 --- Comment #2 from aceman --- Yes I can confirm this on Radeon HD 4350. Even the game itself shows a dialog about hangup, but then the GPU is hung for a while. I think it restarts eventually and takes down the X server (and

[Bug 103783] atombios stuck in loop for more than 5secs

2017-11-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=103783 --- Comment #10 from vkr...@yahoo.com --- OTOH, TLP services are not enabled according to tlp-stat -s, so does that mean my laptop is not using TLP after all? tlp-stat -s --- TLP 1.0 +++ System Info

[PATCH] drm/msm/mdp4: Deduplicate bus_find_device() by name matching

2017-11-25 Thread Lukas Wunner
No need to reinvent the wheel, we have bus_find_device_by_name(). Signed-off-by: Lukas Wunner --- drivers/gpu/drm/msm/mdp/mdp4/mdp4_kms.h | 7 +-- 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/drivers/gpu/drm/msm/mdp/mdp4/mdp4_kms.h

[Bug 103783] atombios stuck in loop for more than 5secs

2017-11-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=103783 --- Comment #9 from vkr...@yahoo.com --- Looks like TLP was installed on my laptop at initial installation time. rpm -qa | grep -i tlp tlp-1.0-1.2.noarch tlp-rdw-1.0-1.2.noarch The latest openSUSE Tumbleed snapshot switched to 4.14 kernel -

[Bug 100387] War Thunder game has visual errors, missing textures

2017-11-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=100387 --- Comment #19 from Agatha_Luni --- I have same issue on my AMD A6-6400K with Radeon HD 8470D (ARUBA) Kubuntu 17.10 x86_64 with Linux 4.13.0 and Mesa 17.2.2 -- You are receiving this mail because: You are the