}
>
> ctx->irq = platform_get_irq(pdev, 0);
> - if (ctx->irq < 0) {
> - dev_err(dev, "failed to get dpu irq\n");
> + if (ctx->irq < 0)
Thanks for the patch, it makes sense to me, so
Acked-by: Chunyan Zhang
>
mandating a determine_rate() implementation, let's
> convert the round_rate() implementation to a determine_rate(), which
> will also make the current behavior explicit. And if it was an
> oversight, the clock behaviour can be adjusted later on.
>
> Signed-off-by: Maxime Ripa
+ Kevin
On Thu, 7 Jul 2022 at 11:25, Liang He wrote:
>
> As the new reference created in 'dpu->base.port' will be escaped out,
> we need not to call of_node_put() again.
>
> Fixes: b07bcf34b6c9 ("drm/sprd: add Unisoc's drm display controller driver")
> Signed-off-by: Liang He
> ---
>
resend for switching to plain text mode.
On Wed, 26 May 2021 at 15:59, Chunyan Zhang wrote:
>
> Hi Robin,
>
> On Tue, 18 May 2021 at 00:35, Robin Murphy wrote:
>>
>> On 2021-05-17 10:27, Joerg Roedel wrote:
>> > On Fri, Apr 30, 2021 at 08:20:10PM +0800, Kevin Ta
Hi Robin,
On Tue, 18 May 2021 at 00:35, Robin Murphy wrote:
> On 2021-05-17 10:27, Joerg Roedel wrote:
> > On Fri, Apr 30, 2021 at 08:20:10PM +0800, Kevin Tang wrote:
> >> Cc Robin & Joerg
> >
> > This is just some GPU internal MMU being used here, it seems. It doesn't
> > use the IOMMU core
ition.
> - Rebase to last drm misc branch.
>
> Cc: Orson Zhai
> Cc: Chunyan Zhang
> Signed-off-by: Kevin Tang
> ---
> drivers/gpu/drm/sprd/Kconfig| 1 +
> drivers/gpu/drm/sprd/Makefile | 3 +-
> drivers/gpu/drm/sprd/sprd_dpu.c | 939 +++
On Wed, 7 Apr 2021 at 18:45, Maxime Ripard wrote:
>
> Hi,
>
> Adding Jörg, Will and Robin,
You forgot to add them actually :)
I've added Robin and Joerg.
>
> On Wed, Mar 31, 2021 at 09:21:19AM +0800, Kevin Tang wrote:
> > > > +static u32 check_mmu_isr(struct sprd_dpu *dpu, u32 reg_val)
> > > >
evin Tang wrote:
> > > > From: Kevin Tang
> > > >
> > > > The Unisoc DRM master device is a virtual device needed to list all
> > > > DPU devices or other display interface nodes that comprise the
> > > > graphics subsystem
> > > &