Re: r600/nir: enable soft-fp64 for evengreen class hardware - brake compilation of Mesa git

2021-01-13 Thread Gert Wollny
Hello Dieter, I guess you did a release build? The build failure should be fixed now, someone else had already opened an issue. > Maybe I can do some testing with my Tursk for you. Thanks, that always helps :) Best, Gert ___ dri-devel mailing

etnaviv: [Q] regarding changes between linux kernel 4.17.17 and 5.3

2019-11-01 Thread Gert Wollny
Hello, I'm trying to update from the kernel 4.17.17 to 5.3 on a Utilite pro (GC2000) but I'm running a bit into trouble: When on 4.17.17 I can run X11 with the armada driver and I get proper OpenGL, with 5.3, the same user space, and the same kernel config querying the chip specs via

[PATCH libdrm v3] radeon, evergreen: ensure equal sizes for certain depth-stencil textures

2018-08-14 Thread Gert Wollny
On evergreen depth-stencil textures are allocated as two objects, and when using the eg_surface_init_1d_miptrees code path the size evaluation uses the generalized surf_minify function. Here when allocating the depth texture the alignment takes the depth bpe value into account, and uses bpe=1 for

[PATCH libdrm v2] radeon, evergreen: ensure equal sizes for depth-stencil npot textures

2018-08-07 Thread Gert Wollny
set/gl_stencil_index8, npot texwrap formats/gl_stencil_index8, npot ext_framebuffer_multisample accuracy all_samples stencil_resolve small depthstencil unaligned-blit * stencil downsample ext_texture_array/fbo-depth-array *stencil Signed-off-by: Gert Wollny --- rad

Re: [PATCH libdrm] radeon, evergreen: ensure equal sizes for depth-stencil npot textures

2018-08-07 Thread Gert Wollny
It seems I did a wrong indication in the subject, Am Montag, den 06.08.2018, 10:13 +0200 schrieb Gert Wollny: > On evergreen depth-stencil textures are allocated as two objects, and > when using the eg_surface_init_1d_miptrees code path the size > evaluation > uses the generalized

[PATCH] drm/radeon, evergreen: ensure equal sizes for depth-stencil npot textures

2018-08-06 Thread Gert Wollny
From: Gert Wollny On evergreen depth-stencil textures are allocated as two objects, and when using the eg_surface_init_1d_miptrees code path the size evaluation uses the generalized surf_minify function. Here when allocating the depth texture the alignment takes the depth bpe value into account

[PATCH] drm/radeon, evergreen: ensure equal sizes for depth-stencil npot textures

2018-08-06 Thread Gert Wollny
.functional.texture.border_clamp.per_axis_wrap_mode.texture_2d .uint_stencil.nearest.s_clamp_to_edge_t_clamp_to_border_npot .uint_stencil.nearest.s_repeat_t_clamp_to_border_npot .uint_stencil.nearest.s_mirrored_repeat_t_clamp_to_border_npot Signed-off-by: Gert Wollny --- Thanks for reviewing and any comments, Gert PS: - I have