https://bugs.freedesktop.org/show_bug.cgi?id=101596
--- Comment #12 from Matias N. Goldberg ---
Thank you for adding this commit despite my futile email!
I am getting up to speed with Mesa's patch submission process, but I wouldn't
have had the time to fully read it until next week and resubmit
https://bugs.freedesktop.org/show_bug.cgi?id=101596
Marek Olšák changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=101596
--- Comment #10 from Michel Dänzer ---
Please send the patch to the mesa-dev mailing list for review.
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https://bugs.freedesktop.org/show_bug.cgi?id=101596
--- Comment #9 from Sebastian Parborg ---
Thanks for fixing it, the patch seems to work nicely for me too.
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https://bugs.freedesktop.org/show_bug.cgi?id=101596
Matias N. Goldberg changed:
What|Removed |Added
CC||dark_syl...@yahoo.com.ar
--- Comme
https://bugs.freedesktop.org/show_bug.cgi?id=101596
--- Comment #7 from Matias N. Goldberg ---
As I keep reading the code and getting familiar, everything starts making
sense:
/**
* If a shader can be created when we get its source.
* This means it has only 1 variant, not counting glBitmap and
*
https://bugs.freedesktop.org/show_bug.cgi?id=101596
Michel Dänzer changed:
What|Removed |Added
CC||mar...@gmail.com
--- Comment #6 from Mi
https://bugs.freedesktop.org/show_bug.cgi?id=101596
--- Comment #5 from Matias N. Goldberg ---
Mystery solved:
When I click the material button, this function is hit:
1 st_get_fp_variantst_program.c 1326 0x7fbb34c5c595
2 get_color_fp_variant st_cb_drawpixels.c 963 0x7fbb34c0ae87
https://bugs.freedesktop.org/show_bug.cgi?id=101596
--- Comment #4 from Matias N. Goldberg ---
+1
I get this error too.
This bug is NOT https://bugs.freedesktop.org/show_bug.cgi?id=97059 which gets
fixed by either using DRI2 or selecting Triple Buffer in Blender.
This error started after I pull
https://bugs.freedesktop.org/show_bug.cgi?id=101596
--- Comment #3 from Sebastian Parborg ---
I've narrowed it down to this commit:
https://cgit.freedesktop.org/mesa/mesa/commit/?id=56a28ace35c513ba22d754192127c359c28ed7e5
It seems like that is the one that breaks it.
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Sebastian Parborg changed:
What|Removed |Added
Hardware|Other |x86-64 (AMD64)
OS|A
https://bugs.freedesktop.org/show_bug.cgi?id=101596
--- Comment #2 from Sebastian Parborg ---
Created attachment 132253
--> https://bugs.freedesktop.org/attachment.cgi?id=132253&action=edit
blender after matcap
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https://bugs.freedesktop.org/show_bug.cgi?id=101596
Bug ID: 101596
Summary: Blender renders black UI elements
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Prior
https://bugs.freedesktop.org/show_bug.cgi?id=101596
--- Comment #1 from Sebastian Parborg ---
Created attachment 132252
--> https://bugs.freedesktop.org/attachment.cgi?id=132252&action=edit
Blender before matcap
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