https://bugs.freedesktop.org/show_bug.cgi?id=107864
GitLab Migration User changed:
What|Removed |Added
Resolution|--- |MOVED
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=107864
--- Comment #1 from Ilia Mirkin ---
Adding
else {
fragColor = vec4(0);
}
at the bottom of mainImage appears to "fix" it. fragColor is otherwise ending
up with random values (effectively whatever happened to be in the registers,
https://bugs.freedesktop.org/show_bug.cgi?id=107864
Christopher Snowhill changed:
What|Removed |Added
Hardware|Other |x86-64 (AMD64)
https://bugs.freedesktop.org/show_bug.cgi?id=107864
Bug ID: 107864
Summary: Specific Shadertoy demo renders garbage in empty parts
of target surface
Product: Mesa
Version: git
Hardware: Other
OS: All