[Bug 107864] Specific Shadertoy demo renders garbage in empty parts of target surface

2019-09-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107864 GitLab Migration User changed: What|Removed |Added Resolution|--- |MOVED Status|NEW

[Bug 107864] Specific Shadertoy demo renders garbage in empty parts of target surface

2018-09-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107864 --- Comment #1 from Ilia Mirkin --- Adding else { fragColor = vec4(0); } at the bottom of mainImage appears to "fix" it. fragColor is otherwise ending up with random values (effectively whatever happened to be in the registers,

[Bug 107864] Specific Shadertoy demo renders garbage in empty parts of target surface

2018-09-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107864 Christopher Snowhill changed: What|Removed |Added Hardware|Other |x86-64 (AMD64)

[Bug 107864] Specific Shadertoy demo renders garbage in empty parts of target surface

2018-09-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107864 Bug ID: 107864 Summary: Specific Shadertoy demo renders garbage in empty parts of target surface Product: Mesa Version: git Hardware: Other OS: All