[Bug 108641] Interlaced dark lines in XCOM2 (UE3.5) on Aruba and Turks

2019-08-05 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108641 --- Comment #5 from steelwin...@gmail.com --- Can confirm that the program with the attached compute shader is producing these lines, compared to nvidia. -- You are receiving this mail because: You are the assignee for the bug._

[Bug 108641] Interlaced dark lines in XCOM2 (UE3.5) on Aruba and Turks

2019-08-05 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108641 steelwin...@gmail.com changed: What|Removed |Added Version|18.2|19.1 -- You are receiving this

[Bug 108641] Interlaced dark lines in XCOM2 (UE3.5) on Aruba and Turks

2019-08-04 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108641 --- Comment #4 from steelwin...@gmail.com --- Created attachment 144946 --> https://bugs.freedesktop.org/attachment.cgi?id=144946&action=edit Shader suspected of causing defect -- You are receiving this mail because: You are the assignee for

[Bug 108641] Interlaced dark lines in XCOM2 (UE3.5) on Aruba and Turks

2019-08-04 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108641 --- Comment #3 from steelwin...@gmail.com --- Situation still occurs on Mesa 19.1.3, refreshed RenderDoc capture at https://www47.zippyshare.com/v/fL6gXv7u/file.html I might be conflating things, but there's also a shader scheduling error: ##po

[Bug 108641] Interlaced dark lines in XCOM2 (UE3.5) on Aruba and Turks

2018-12-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108641 --- Comment #2 from steelwin...@gmail.com --- Refreshing the upload due to the link expiring: https://www38.zippyshare.com/v/d0oWhmbR/file.html Just a remark, the capture was taken with RenderDoc 1.1 and the bug still occurs on Mesa 18.3.1. --

[Bug 108641] Interlaced dark lines in XCOM2 (UE3.5) on Aruba and Turks

2018-11-04 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108641 --- Comment #1 from steelwin...@gmail.com --- If it's of any help, I have managed to narrow down the first output appearance of these interlacing lines between events glDispatchCompute(80, 45, 1) and second call of glDrawElementsBaseVertex(48).

[Bug 108641] Interlaced dark lines in XCOM2 (UE3.5) on Aruba and Turks

2018-11-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108641 Bug ID: 108641 Summary: Interlaced dark lines in XCOM2 (UE3.5) on Aruba and Turks Product: Mesa Version: 18.2 Hardware: x86-64 (AMD64) OS: Linux (All)