https://bugs.freedesktop.org/show_bug.cgi?id=108641
--- Comment #5 from steelwin...@gmail.com ---
Can confirm that the program with the attached compute shader is producing
these lines, compared to nvidia.
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https://bugs.freedesktop.org/show_bug.cgi?id=108641
steelwin...@gmail.com changed:
What|Removed |Added
Version|18.2|19.1
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https://bugs.freedesktop.org/show_bug.cgi?id=108641
--- Comment #4 from steelwin...@gmail.com ---
Created attachment 144946
--> https://bugs.freedesktop.org/attachment.cgi?id=144946&action=edit
Shader suspected of causing defect
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https://bugs.freedesktop.org/show_bug.cgi?id=108641
--- Comment #3 from steelwin...@gmail.com ---
Situation still occurs on Mesa 19.1.3, refreshed RenderDoc capture at
https://www47.zippyshare.com/v/fL6gXv7u/file.html
I might be conflating things, but there's also a shader scheduling error:
##po
https://bugs.freedesktop.org/show_bug.cgi?id=108641
--- Comment #2 from steelwin...@gmail.com ---
Refreshing the upload due to the link expiring:
https://www38.zippyshare.com/v/d0oWhmbR/file.html
Just a remark, the capture was taken with RenderDoc 1.1 and the bug still
occurs on Mesa 18.3.1.
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https://bugs.freedesktop.org/show_bug.cgi?id=108641
--- Comment #1 from steelwin...@gmail.com ---
If it's of any help, I have managed to narrow down the first output appearance
of these interlacing lines between events glDispatchCompute(80, 45, 1) and
second call of glDrawElementsBaseVertex(48).
https://bugs.freedesktop.org/show_bug.cgi?id=108641
Bug ID: 108641
Summary: Interlaced dark lines in XCOM2 (UE3.5) on Aruba and
Turks
Product: Mesa
Version: 18.2
Hardware: x86-64 (AMD64)
OS: Linux (All)