https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #31 from Marek Ol??k 2011-03-05 04:19:41 PST
---
(In reply to comment #30)
> Hm, just reading through the output of wine after running the game, I get
> exactly the same error as reported here orginally:
>
> "r300 VP: Compiler
https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #31 from Marek Olšák mar...@gmail.com 2011-03-05 04:19:41 PST ---
(In reply to comment #30)
Hm, just reading through the output of wine after running the game, I get
exactly the same error as reported here orginally:
r300 VP:
https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #30 from Hannes 2011-03-04
18:49:38 PST ---
Hm, just reading through the output of wine after running the game, I get
exactly the same error as reported here orginally:
"r300 VP: Compiler error:
Vertex program has too many
https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #29 from Hannes 2011-03-04
18:16:56 PST ---
Thanks for your help.
Indeed there was an issue, where the LIBGL_DRIVERS_PATH was adjusted and it was
correct(pointing at gallium) for 64bit, but wrong for 32bit. Since all the
diagnosis
https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #29 from Hannes bugzi...@soulrebel.in-berlin.de 2011-03-04
18:16:56 PST ---
Thanks for your help.
Indeed there was an issue, where the LIBGL_DRIVERS_PATH was adjusted and it was
correct(pointing at gallium) for 64bit, but wrong for
https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #30 from Hannes bugzi...@soulrebel.in-berlin.de 2011-03-04
18:49:38 PST ---
Hm, just reading through the output of wine after running the game, I get
exactly the same error as reported here orginally:
r300 VP: Compiler error:
Vertex
https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #28 from Henri Verbeet 2011-03-02 09:33:09
PST ---
(In reply to comment #26)
> I am pretty sure I am using gallium:
>
> hannes at archmain ~> glxinfo | grep OpenGL
> r300: DRM version: 2.8.0, Name: ATI R480, ID: 0x5d52, GB: 4, Z: 1
https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #27 from Marek Ol??k 2011-03-02 07:40:05 PST
---
There is no way for a gallium driver to end up in radeon_update_wrapper.
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--- Comment #26 from Hannes 2011-03-02
07:35:44 PST ---
(In reply to comment #25)
> (In reply to comment #24)
> > Please report at bugs.freedesktop.org
> > Mesa 7.11-devel implementation error: Unexpected texture format in
> >
https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #25 from Marek Ol??k 2011-02-28 02:52:49 PST
---
(In reply to comment #24)
> Please report at bugs.freedesktop.org
> Mesa 7.11-devel implementation error: Unexpected texture format in
> radeon_update_wrapper()
This is the r300
https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #25 from Marek Olšák mar...@gmail.com 2011-02-28 02:52:49 PST ---
(In reply to comment #24)
Please report at bugs.freedesktop.org
Mesa 7.11-devel implementation error: Unexpected texture format in
radeon_update_wrapper()
This is
https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #24 from Hannes 2011-02-27
17:15:31 PST ---
Ah, I did not realise the Arch Mesa-packages lack s3tc support. I have
installed that now and get other (seemingly better but still strange
behaviour).
Directly after installing the lib,
https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #22 from Hannes 2011-02-27
05:22:57 PST ---
(In reply to comment #21)
> Hannes, it seems to be a bug in Wine.
Actually I have now tried Doom3-Demo (native) and it has very similar issues
(the menu interface is completely white with
https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #22 from Hannes bugzi...@soulrebel.in-berlin.de 2011-02-27
05:22:57 PST ---
(In reply to comment #21)
Hannes, it seems to be a bug in Wine.
Actually I have now tried Doom3-Demo (native) and it has very similar issues
(the menu
https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #21 from Marek Ol??k 2011-02-16 18:18:52 PST
---
Hannes, it seems to be a bug in Wine.
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https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #20 from Hannes 2011-02-16
18:13:58 PST ---
Sorry for all the noise, I forgot to mention that I set "UseGLSL" to disabled,
but it didn't change anything.
Thanks for your help-
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--- Comment #19 from Hannes 2011-02-16
18:11:52 PST ---
Here's the attachment:
http://soulrebel.in-berlin.de/pub/screens_and_logs.tar.xz
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--- Comment #18 from Hannes 2011-02-16
18:08:51 PST ---
I experience issues very similar to those described here, although I run ver
up2date gallium:
root at archmain /h/hannes# yaourt -Qss mesa
radeon/lib32-mesa-full 20110206-1 (lib32)
https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #19 from Hannes bugzi...@soulrebel.in-berlin.de 2011-02-16
18:11:52 PST ---
Here's the attachment:
http://soulrebel.in-berlin.de/pub/screens_and_logs.tar.xz
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--- Comment #20 from Hannes bugzi...@soulrebel.in-berlin.de 2011-02-16
18:13:58 PST ---
Sorry for all the noise, I forgot to mention that I set UseGLSL to disabled,
but it didn't change anything.
Thanks for your help-
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Pavel Ondra?ka changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=29363
Pavel Ondračka dra...@centrum.cz changed:
What|Removed |Added
Status|NEW |RESOLVED
https://bugs.freedesktop.org/show_bug.cgi?id=29363
Matt Turner changed:
What|Removed |Added
Component|Drivers/DRI/r300|Drivers/Gallium/r300
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https://bugs.freedesktop.org/show_bug.cgi?id=29363
Matt Turner matts...@gmail.com changed:
What|Removed |Added
Component|Drivers/DRI/r300|Drivers/Gallium/r300
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https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #16 from Pavel Ondra?ka 2010-08-23 06:01:16
PDT ---
With glsl2 merged into master things are looking much better now, terrain is
rendered properly and most of units and buildings too, however there are some
effects which are wrong
https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #16 from Pavel Ondračka dra...@centrum.cz 2010-08-23 06:01:16 PDT
---
With glsl2 merged into master things are looking much better now, terrain is
rendered properly and most of units and buildings too, however there are some
effects
https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #15 from Felipe Contreras
2010-08-21 12:58:16 PDT ---
(In reply to comment #14)
> Good news, with latest mesa when I disable use of GLSL in Wine, everything is
> rendered 100% correctly and there is no visible drop of framerate.
https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #15 from Felipe Contreras felipe.contre...@gmail.com 2010-08-21
12:58:16 PDT ---
(In reply to comment #14)
Good news, with latest mesa when I disable use of GLSL in Wine, everything is
rendered 100% correctly and there is no
https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #14 from Pavel Ondra?ka 2010-08-11 03:29:05
PDT ---
Good news, with latest mesa when I disable use of GLSL in Wine, everything is
rendered 100% correctly and there is no visible drop of framerate. However when
using GLSL (default
https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #14 from Pavel Ondračka dra...@centrum.cz 2010-08-11 03:29:05 PDT
---
Good news, with latest mesa when I disable use of GLSL in Wine, everything is
rendered 100% correctly and there is no visible drop of framerate. However when
using
https://bugs.freedesktop.org/show_bug.cgi?id=29363
Pavel Ondra?ka changed:
What|Removed |Added
Attachment #37528|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=29363
Pavel Ondra?ka changed:
What|Removed |Added
Attachment #37530|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=29363
Pavel Ondračka dra...@centrum.cz changed:
What|Removed |Added
Attachment #37530|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=29363
Pavel Ondračka dra...@centrum.cz changed:
What|Removed |Added
Attachment #37528|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=29363
Tom Stellard changed:
What|Removed |Added
Attachment #37644|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=29363
Tom Stellard tstel...@gmail.com changed:
What|Removed |Added
Attachment #37644|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=29363
Pavel Ondra?ka changed:
What|Removed |Added
Attachment #37649|application/octet-stream|application/x-bzip2
mime
https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #10 from Pavel Ondra?ka 2010-08-06 12:25:51
PDT ---
Created an attachment (id=37650)
--> (https://bugs.freedesktop.org/attachment.cgi?id=37650)
screenshot
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--- Comment #9 from Pavel Ondra?ka 2010-08-06 12:24:15
PDT ---
Created an attachment (id=37649)
--> (https://bugs.freedesktop.org/attachment.cgi?id=37649)
output with patch, RADEON_DEBUG=vp
With your patch some units and buildings are being
https://bugs.freedesktop.org/show_bug.cgi?id=29363
Tom Stellard changed:
What|Removed |Added
Attachment #37619|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #7 from Pavel Ondra?ka 2010-08-06 08:03:55
PDT ---
(In reply to comment #6)
> Created an attachment (id=37619)
View: https://bugs.freedesktop.org/attachment.cgi?id=37619
Review: https://bugs.freedesktop.org/review?bug=29363=37619
https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #7 from Pavel Ondračka dra...@centrum.cz 2010-08-06 08:03:55 PDT
---
(In reply to comment #6)
Created an attachment (id=37619)
View: https://bugs.freedesktop.org/attachment.cgi?id=37619
Review:
https://bugs.freedesktop.org/show_bug.cgi?id=29363
Tom Stellard tstel...@gmail.com changed:
What|Removed |Added
Attachment #37619|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #9 from Pavel Ondračka dra...@centrum.cz 2010-08-06 12:24:15 PDT
---
Created an attachment (id=37649)
-- (https://bugs.freedesktop.org/attachment.cgi?id=37649)
output with patch, RADEON_DEBUG=vp
With your patch some units and
https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #6 from Tom Stellard 2010-08-05 22:22:27
PDT ---
Created an attachment (id=37619)
View: https://bugs.freedesktop.org/attachment.cgi?id=37619
Review: https://bugs.freedesktop.org/review?bug=29363=37619
Implement vertex shader
https://bugs.freedesktop.org/show_bug.cgi?id=29363
Tom Stellard changed:
What|Removed |Added
Attachment #37618|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #4 from Tom Stellard 2010-08-05 21:43:17
PDT ---
Created an attachment (id=37618)
View: https://bugs.freedesktop.org/attachment.cgi?id=37618
Review: https://bugs.freedesktop.org/review?bug=29363=37618
Implement vertex shader
https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #4 from Tom Stellard tstel...@gmail.com 2010-08-05 21:43:17 PDT
---
Created an attachment (id=37618)
View: https://bugs.freedesktop.org/attachment.cgi?id=37618
Review: https://bugs.freedesktop.org/review?bug=29363attachment=37618
https://bugs.freedesktop.org/show_bug.cgi?id=29363
Tom Stellard tstel...@gmail.com changed:
What|Removed |Added
Attachment #37618|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #6 from Tom Stellard tstel...@gmail.com 2010-08-05 22:22:27 PDT
---
Created an attachment (id=37619)
View: https://bugs.freedesktop.org/attachment.cgi?id=37619
Review: https://bugs.freedesktop.org/review?bug=29363attachment=37619
https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #3 from Pavel Ondra?ka 2010-08-02 09:50:35
PDT ---
Created an attachment (id=37530)
--> (https://bugs.freedesktop.org/attachment.cgi?id=37530)
output with RADEON_DEBUG=vp
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--- Comment #2 from Tom Stellard 2010-08-02 09:22:37
PDT ---
Can you run the program again with the environment variable RADEON_DEBUG=vp and
post the output.
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--- Comment #1 from Pavel Ondra?ka 2010-08-02 09:15:13
PDT ---
Created an attachment (id=37528)
--> (https://bugs.freedesktop.org/attachment.cgi?id=37528)
screenshot
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https://bugs.freedesktop.org/show_bug.cgi?id=29363
--- Comment #1 from Pavel Ondračka dra...@centrum.cz 2010-08-02 09:15:13 PDT
---
Created an attachment (id=37528)
-- (https://bugs.freedesktop.org/attachment.cgi?id=37528)
screenshot
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--- Comment #2 from Tom Stellard tstel...@gmail.com 2010-08-02 09:22:37 PDT
---
Can you run the program again with the environment variable RADEON_DEBUG=vp and
post the output.
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--- Comment #3 from Pavel Ondračka dra...@centrum.cz 2010-08-02 09:50:35 PDT
---
Created an attachment (id=37530)
-- (https://bugs.freedesktop.org/attachment.cgi?id=37530)
output with RADEON_DEBUG=vp
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