https://bugs.freedesktop.org/show_bug.cgi?id=61349
Marek Ol??k changed:
What|Removed |Added
Resolution|FIXED |NOTABUG
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https://bugs.freedesktop.org/show_bug.cgi?id=61349
Marek Ol??k changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=61349
--- Comment #2 from Pavel Ondra?ka ---
(In reply to comment #1)
> RGTC1 texturing uses only 4 bits of precision in R500, which can cause some
> piglit failures. If you run the test, you'll see how the precision affects
> the filtered texture. If
https://bugs.freedesktop.org/show_bug.cgi?id=61349
--- Comment #1 from Marek Ol??k ---
RGTC1 texturing uses only 4 bits of precision in R500, which can cause some
piglit failures. If you run the test, you'll see how the precision affects the
filtered texture. If it's not completely wrong, let's j
https://bugs.freedesktop.org/show_bug.cgi?id=61349
--- Comment #2 from Pavel Ondračka ---
(In reply to comment #1)
> RGTC1 texturing uses only 4 bits of precision in R500, which can cause some
> piglit failures. If you run the test, you'll see how the precision affects
> the filtered texture. If
https://bugs.freedesktop.org/show_bug.cgi?id=61349
--- Comment #1 from Marek Olšák ---
RGTC1 texturing uses only 4 bits of precision in R500, which can cause some
piglit failures. If you run the test, you'll see how the precision affects the
filtered texture. If it's not completely wrong, let's j