https://bugs.freedesktop.org/show_bug.cgi?id=75211
Bug 75211 depends on bug 75276, which changed state.
Bug 75276 Summary: Implement VGPR Register Spilling
https://bugs.freedesktop.org/show_bug.cgi?id=75276
What|Removed |Added
---
https://bugs.freedesktop.org/show_bug.cgi?id=75211
Tom Stellard changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=75211
--- Comment #14 from Tom Stellard ---
(In reply to comment #13)
> (In reply to comment #12)
> > Can you try this LLVM patch:
> >
> > https://bugs.freedesktop.org/attachment.cgi?id=99169
>
> Sorry, but on top of what revision?
>
> Latest upstre
https://bugs.freedesktop.org/show_bug.cgi?id=75211
--- Comment #13 from Christoph Haag ---
(In reply to comment #12)
> Can you try this LLVM patch:
>
> https://bugs.freedesktop.org/attachment.cgi?id=99169
Sorry, but on top of what revision?
Latest upstream trunk (209031) says:
SIInstrInfo.cpp
https://bugs.freedesktop.org/show_bug.cgi?id=75211
--- Comment #12 from Tom Stellard ---
Can you try this LLVM patch:
https://bugs.freedesktop.org/attachment.cgi?id=99169
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https://bugs.freedesktop.org/show_bug.cgi?id=75211
--- Comment #11 from Christoph Haag ---
Created attachment 98201
--> https://bugs.freedesktop.org/attachment.cgi?id=98201&action=edit
dmesg with GPU lockup
Yea, this is maybe going off topic, but I'm a bit tired, so here's the dmesg
with gpu l
https://bugs.freedesktop.org/show_bug.cgi?id=75211
--- Comment #10 from Christoph Haag ---
Sorry for first only answering for Sanctum2, in Antichamber it often takes a
long time to reach the point where it happens.
Sanctum2 starts and runs okay now I guess. But there are pretty big problems
with
https://bugs.freedesktop.org/show_bug.cgi?id=75211
--- Comment #9 from Tom Stellard ---
Updated v3 branch here:
http://cgit.freedesktop.org/~tstellar/llvm/log/?h=si-spill-fixes-v3
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A
https://bugs.freedesktop.org/show_bug.cgi?id=75211
--- Comment #8 from Tom Stellard ---
Can you test this branch:
http://cgit.freedesktop.org/~tstellar/llvm/log/?h=si-spill-fixes-v2
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--- Comment #7 from VOT Productions ---
HD 7750, Mesa-git, LLVM 3.5-svn.
Sanctum 2 crashes with a similar error when loading.
417: llvm::SlotIndex llvm::SlotIndexes::getInstructionIndex(const
llvm::MachineInstr*) const: Assertion `itr != mi2iMa
https://bugs.freedesktop.org/show_bug.cgi?id=75211
--- Comment #6 from Tom Stellard ---
Can you try this branch:
http://cgit.freedesktop.org/~tstellar/llvm/log/?h=si-spill-fixes
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--- Comment #5 from Tom Stellard ---
Can you try this patch: https://bugs.freedesktop.org/attachment.cgi?id=94675
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https://bugs.freedesktop.org/show_bug.cgi?id=75211
Tom Stellard changed:
What|Removed |Added
Depends on||75276
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https://bugs.freedesktop.org/show_bug.cgi?id=75211
Christoph Haag changed:
What|Removed |Added
Attachment #94380|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=75211
--- Comment #3 from Michel D?nzer ---
(In reply to comment #2)
> So because it looks like it happens when compiling shaders I ran it with
> MESA_GLSL=dump.
Please use R600_DEBUG=ps,vs instead of MESA_GLSL=dump.
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--- Comment #2 from Christoph Haag ---
Created attachment 94380
--> https://bugs.freedesktop.org/attachment.cgi?id=94380&action=edit
last few lines before crash with MESA_GLSL=dump
So because it looks like it happens when compiling shaders I r
https://bugs.freedesktop.org/show_bug.cgi?id=75211
Christoph Haag changed:
What|Removed |Added
Attachment #94363|0 |1
is obsolete|
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