[Bug 80419] XCOM: Enemy Unknown Causes lockup

2019-09-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=80419 GitLab Migration User changed: What|Removed |Added Status|REOPENED|RESOLVED Resolution|---

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2019-04-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #160 from Michel Dänzer --- To clarify comment 155: If the problem happens with commit 52098fada7e, please bisect between 6dc96de30329 and that. Otherwise, please bisect between 52098fada7e and the current commit you were testing. --

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2019-04-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #159 from Michel Dänzer --- Andrew, see comments 154 & 155. -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list dri-devel@lists.freedesktop.

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2019-04-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #158 from andrew.m.mcma...@gmail.com --- Hold on a minute! I've just applied that patch to the latest mesa - now correct me if I'm wrong - but the source already has that change applied: https://gitlab.freedesktop.org/mesa/mesa/blob/ma

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2019-04-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #157 from andrew.m.mcma...@gmail.com --- So I've had a go at compiling mesa with the fix applied. I'll list what I've done here to be absolutely clear. Cloned a new copy of mesa > git clone https://gitlab.freedesktop.org/mesa/mesa.git

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2019-04-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #156 from andrew.m.mcma...@gmail.com --- Picked up XCOM Complete for ~£3 @ Voidu. I've played it before of course but thought I'd try out Feral's Linux version rather than playing the Windows-only GOG release through WINE. Debian Unst

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #155 from Michel Dänzer --- Does the problem occur with Mesa built from https://cgit.freedesktop.org/mesa/mesa/commit/?id=52098fada7e ? -- You are receiving this mail because: You are the assignee for the bug.___

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=80419 Kamil Páral changed: What|Removed |Added Version|10.1|18.2 -- You are receiving this mail becau

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2019-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=80419 Kamil Páral changed: What|Removed |Added Resolution|FIXED |--- Status|RESOLVED

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2019-03-05 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #153 from hede --- Why is this fix in older versions (like mesa 13.0) but not newer ones? Mesa 18.2.2 on Ubuntu 18.10 (cosmic) still needs manually patching. And upstream version 19 still excludes this fix. btw: I can confirm this b

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2018-08-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #152 from Timothy Arceri --- *** Bug 88925 has been marked as a duplicate of this bug. *** -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing li

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2017-01-07 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 Marek Olšák changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2017-01-07 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #150 from ArneJ --- I also suffered a lot from this issue on my R9 270X. I was never able to go past the first tutorial mission because my PC hung during that mission. Now I tried it again with mesa 13.0.3 and I was finally able to f

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-12-09 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #149 from Daniel Exner --- (In reply to Daniel Exner from comment #148) > Will try to crash it again tomorrow, but looks promising. Played about 3h straight today. More than the whole past year! Guess this can finaly be closed. Mar

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-12-08 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #148 from Daniel Exner --- (In reply to Marek Olšák from comment #147) > Possible fix: > https://cgit.freedesktop.org/mesa/mesa/commit/ > ?id=6dc96de303290e8d1fc294da478c4f370be98dea I wonder how _that_ could have not been found ea

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-12-08 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #147 from Marek Olšák --- Possible fix: https://cgit.freedesktop.org/mesa/mesa/commit/?id=6dc96de303290e8d1fc294da478c4f370be98dea -- You are receiving this mail because: You are the assignee for the bug. -- next part

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-12-08 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #146 from Daniel Exner --- (In reply to Marek Olšák from comment #142) [..] > In my case, this is the data I've been able to obtain: > - Reproduced on everything I was testing on: Hawaii (radeon), Tonga, > Polaris11 (amdgpu) Out of

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-09-12 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #145 from pandiculationfinch at gmail.com --- disabling radeon.dpm I was stable for 70minutes with netflix and stellaris running. usually I crash within 10-20 minutes. -- You are receiving this mail because: You are the assignee for

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-09-04 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #144 from AmarildoJr --- BTW, Team Fortress 2 also has hangups, and I was able to play it for +40 minutes without issues with "radeon.dpm=0". -- You are receiving this mail because: You are the assignee for the bug. -- n

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-09-04 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 AmarildoJr changed: What|Removed |Added CC||amarildosjr at riseup.net --- Comment #143

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-08-01 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #142 from Marek Olšák --- I've seen plenty of GPU hangs with XCOM: Enemy Within. It's basically the same game with a little more content, but not much. The reproducibility is random. The hangs usually happen between 1 minutes and 8

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-07-10 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #141 from Alassane Maiga --- Well I can reliably make it stop locking the system completely now. I switch to console with ctrl+alt+f2 as soon as the game locks up and then back as soon as the ring stall messages start to fill up the s

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-07-04 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #140 from Jan Vesely --- (In reply to Nicolai Hähnle from comment #139) > Are you running with some kind of virtualization enabled? I'm not familiar > with these AMD-Vi messages. Those are printed by the IOMMU driver (device accesse

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-07-04 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #139 from Nicolai Hähnle --- Are you running with some kind of virtualization enabled? I'm not familiar with these AMD-Vi messages. -- You are receiving this mail because: You are the assignee for the bug. -- next part

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-07-04 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #138 from Daniel Exner --- Created attachment 124896 --> https://bugs.freedesktop.org/attachment.cgi?id=124896&action=edit crash journal kernel 4.7.0-rc6 Seems you where right: crashed again today. I managed to log some of it, per

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-07-04 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #137 from Nicolai Hähnle --- Nothing that I'm aware of. May have been just luck... -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed...

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-07-03 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #136 from Daniel Exner --- I tried with: * Kernel 4.7.0-rc5-00309-gdbdc3bb * LLVM: 274446 * Mesa: 01ccb0d This time I could play for a solid hour without crash. Will try again later to confirm. @Devs: any idea if there is something

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-07-01 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #135 from Alassane Maiga --- I had something interesting happen with kernel 4.7 rc5 and mesa 12.1 git1591e66 The system would lock up, and the console would fill with the stalling ring messages. But then it won't lock up and will reco

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-06-13 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #134 from Nicolai Hähnle --- Hi Daniel, curious, but I doubt the crash is related to the lockup. Most likely, buffer creation fails in radeon_cs_create_fence and then we get a NULL pointer dereference. If you could get a backtrace wi

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-06-12 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #133 from Daniel Exner --- Created attachment 124486 --> https://bugs.freedesktop.org/attachment.cgi?id=124486&action=edit crash I once again tried it: Kernel: 4.7.0-rc2-00342-g8714f8f Mesa: Dev git 54f755f Llvm: Dev cd22fc5 (usin

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-06-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #132 from Edwin Smith (Feral Interactive) --- (In reply to Davin McCall from comment #131) > I think you missed the significance of my second paragraph above - I have > established that the hang is _not_ caused by the mis-use of the >

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-06-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 Davin McCall changed: What|Removed |Added Blocks||77449 Referenced Bugs: https://bugs.fre

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-05-14 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #131 from Davin McCall --- Edwin Smith: > It might be useful to see what the Intel and/or r600 series drivers do as > neither of these driver exhibit this crash in similar circumstances. I think you missed the significance of my se

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-04-28 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #130 from Marek Olšák --- Oh I see you did that. Sorry for the noise. -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL:

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-04-28 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #129 from Marek Olšák --- (In reply to Davin McCall from comment #127) > diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c > index f0245fd..d1f4ac6 100644 > --- a/src/mesa/vbo/vbo_exec_array.c > +++ b/src/me

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-04-25 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #128 from Edwin Smith (Feral Interactive) --- (In reply to Davin McCall from comment #127) > The comment above from Jose Fonseca (and follow up from Feral's Edwin Smith) > imply that the problem here is with the game calling > glDrawR

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-03-30 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #127 from Davin McCall --- The comment above from Jose Fonseca (and follow up from Feral's Edwin Smith) imply that the problem here is with the game calling glDrawRangeElementsBaseVertex with bad start/end values, resulting in the ind

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-03-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #126 from Nicolai H�hnle --- That's interesting, because r600 is a different user space OpenGL driver. It might be an interaction with the DDX or kernel though. If you cannot ssh from a different computer, you can still recover the

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-03-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #125 from Vladislav Kamenev --- How to get dmesg log during lockup? Got this on r600 driver (AMD Radeon hd6650m TURKS) -- You are receiving this mail because: You are the assignee for the bug. -- next part --

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-03-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #124 from Daniel Exner --- Well there is this (still) highly experimental amdgpu f�r southern islands branch. Perhaps I'll try that if I feel very lucky. -- You are receiving this mail because: You are the assignee for the bug. --

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-03-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #123 from Nicolai H�hnle --- Thanks for the re-test. It's odd that I couldn't reproduce it any more. It may be that I was just lucky. However, it's worth noting that Daniel has a GCN 1.0 card and David has a GCN 1.1 card, i.e. runn

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-03-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #122 from Daniel Exner --- Tested again, same setup as before: crashed after 5 Minutes. -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbe

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-03-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #121 from Davin McCall --- On a 7790 with latest versions of just about everything - kernel 4.5, mesa git head (11.3.0-devel), llvm 3.8, XOrg 1.18.2 - I still see this crash regularly. I'm happy to provide any further information/logs

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-03-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #120 from Daniel Exner --- Using xorg 1.18.2, Kernel 4.5 and OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN (DRM 2.43.0, LLVM 3.8.0) OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.3.0-devel (git-84b961d) I was a

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-03-14 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #119 from Nicolai H�hnle --- For what it's worth, I'd encourage people to update their graphics stack to latest everything (including kernel + X.Org server) and see if they still get lockups. I haven't been able to reproduce this an

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-03-02 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #118 from Edwin Smith --- In summary I think it was intimated that the issue might be caused by how XCOM deals with indices. === The game is passing indices outside start..end range, which is illegal per https://www.opengl.org/sdk/do

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-03-02 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #117 from Kamil Páral --- (In reply to Marek Olšák from comment #116) > This thread is too long. Could someone please summarize the issues here? > Also, how does the apitrace crash relate to the GPU hang? I hoped somebody clever w

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-02-25 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #116 from Marek Olšák --- This thread is too long. Could someone please summarize the issues here? Also, how does the apitrace crash relate to the GPU hang? -- You are receiving this mail because: You are the assignee for the bug.

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-02-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #115 from Jose Fonseca --- I think there are multiple issues being conflated here. Yes, apitrace had some bugs, and they might have cause additional grief to Mesa drivers when replaying traces from XCOM. But if the question is "d

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-02-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #114 from Kamil P�ral --- I see, thanks for explanation. In that case I was wrong in automatically assuming there is a bug in XCOM. Sorry for the noise. -- You are receiving this mail because: You are the assignee for the bug. ---

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-02-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #113 from Nicolai H�hnle --- Perhaps it does, and that would be bad, but the particular apitrace crash was basically the following: 1) XCOM uses DrawRangeElements with an unnecessarily large range. 2) During tracing, apitrace scans

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-02-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #112 from Kamil P�ral --- (In reply to Nicolai H�hnle from comment #111) > However, if I recall correctly, XCOM issues DrawRangeElements calls with > ranges that are larger than necessary. My understanding was that exactly the op

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-02-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #111 from Nicolai H�hnle --- The apitrace-related crash from those earlier comments is not an XCOM bug. However, if I recall correctly, XCOM issues DrawRangeElements calls with ranges that are larger than necessary. This hurts perfo

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-02-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #110 from Edwin Smith --- (In reply to Kamil P�ral from comment #109) > Hi Edwin, thanks for following this discussion! I got the impression that > XCOM uses invalid or at least undefined behavior from comment 88, 91 and 92, > and f

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-02-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #109 from Kamil P�ral --- Hi Edwin, thanks for following this discussion! I got the impression that XCOM uses invalid or at least undefined behavior from comment 88, 91 and 92, and from the apitrace bug comments here: https://github

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-02-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #108 from Edwin Smith --- (In reply to Kamil P�ral from comment #107) > We have found out that XCOM issues invalid OpenGL commands. Have we confirmed that this is true and if so what call is supposedly incorrect? I been following

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-02-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #107 from Kamil P�ral --- We have found out that XCOM issues invalid OpenGL commands. The purpose of this bug report is for radeon driver to stop crashing when that happens. But I wonder if somebody contacted XCOM developers and ask

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-02-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #106 from darkm00n --- Created attachment 121532 --> https://bugs.freedesktop.org/attachment.cgi?id=121532&action=edit journald xcom: ew apitrace crash Also tried to run apitrace after the lockup but it crashed the game when I clic

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-02-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #105 from darkm00n --- Created attachment 121531 --> https://bugs.freedesktop.org/attachment.cgi?id=121531&action=edit journald xcom: ew lockup Any news on this bug? I've just tried to play the game and my system got frozen after a

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-01-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #104 from Nicolai Hähnle --- At this point, I can reproduce the lockup albeit not deterministically, so it's not really needed. If you are able to capture an apitrace that reproduces the lockup deterministically (even after a cold re

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-01-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #103 from Kamil Páral --- (In reply to Nicolai Hähnle from comment #100) > re comment #98: That's to be expected. The problem was with *recording* the > trace, not with playing it back. A trace recorded without the patch will > cras

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-01-10 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #102 from Nicolai Hähnle --- Yes, they're almost certainly related. A sequence of VM faults followed by a lockup is not an unusual symptom. -- You are receiving this mail because: You are the assignee for the bug. -- ne

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-01-10 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #101 from Daniel Exner --- I added a new bug report about GALLIUM_HUD bug. Are those faults related to this bug? Jan 10 12:04:15 Joshua kernel: radeon :01:00.0: GPU fault detected: 146 0x0f653014 Jan 10 12:04:15 Joshua kernel: r

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-01-10 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #100 from Nicolai Hähnle --- Hi Daniel, re comment #98: That's to be expected. The problem was with *recording* the trace, not with playing it back. A trace recorded without the patch will crash when played back, whether the playbac

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-01-10 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #99 from Daniel Exner --- Played a bit with GALLIUM_HUD. Using: GALLIUM_HUD="fps,cpu,ps-invocations+hs-invocations+ds-invocations+cs-invocations;num-compilations+num-shaders-created,draw-calls,buffer-wait-time;num-cs-flushes,num-bytes

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-01-10 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #98 from Daniel Exner --- glretrace -v from apitrace (5e96ed318db1ba8037eb402724bc052240ac9e05) still crashes with the trace: #0 0x7f9d112fae6e __memcpy_sse2_unaligned (libc.so.6) #1 0x7f9d0caf3f5f u_upload_data (radeonsi_d

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2016-01-04 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #97 from Jose Fonseca --- I'm pushing a slightly modified version of Roland's patch. (In reply to Nicolai Hähnle from comment #96) > Created attachment 120742 [details] > more conservative apitrace patch > > For what it's worth, I'

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-31 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #96 from Nicolai Hähnle --- Created attachment 120742 --> https://bugs.freedesktop.org/attachment.cgi?id=120742&action=edit more conservative apitrace patch For what it's worth, I've attached a modified version of Roland's patch t

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-30 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #95 from Jose Fonseca --- (In reply to Roland Scheidegger from comment #94) > Created attachment 120734 [details] [review] > apitrace patch for honoring range in DrawRangeElementsX commands > > So you'd want something like this (tota

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-30 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #94 from Roland Scheidegger --- Created attachment 120734 --> https://bugs.freedesktop.org/attachment.cgi?id=120734&action=edit apitrace patch for honoring range in DrawRangeElementsX commands So you'd want something like this (tot

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-29 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 Nicolai Hähnle changed: What|Removed |Added CC||nhaehnle at gmail.com --- Comment #93

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #92 from Jose Fonseca --- (In reply to Daniel Exner from comment #91) > So it seems like it is indeed a Bug in the game to try to address this index > element but also the operation should not crash and its unspecified > behaviour. >

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #91 from Daniel Exner --- Sorry for pasting instead of an attachement. The specs for glDrawRangeElementsBaseVertex [1] say this case (array out of bounds) should be handled like this: "Index values lying outside the range [start, en

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #90 from Paulo Dias --- just to let you guys know that with latest llvm 3.8 (256187) fixes and mesa up to 50fc4a925644378c50282004304bc8fd64b95e3c, it takes much longer for xcom enemy unknown to crash the GPU, i played for two solid h

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #89 from Michel Dänzer --- (In reply to Daniel Exner from comment #83) > Managed to get some more infos about glretrace crash: > > Stack trace of thread 13986: > #0 0x7fca93b67945 loader_dri3_wai

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 Jose Fonseca changed: What|Removed |Added CC||brianp at vmware.com, |

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #87 from Kamil Páral --- Created attachment 120655 --> https://bugs.freedesktop.org/attachment.cgi?id=120655&action=edit gdb backtrace from xorg when system locks up during glretrace replay Thanks Nicolai and others for looking in

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #86 from Nicolai Hähnle --- Many thanks for your patience! While I still did not see a crash, valgrind does indeed report errors when playing back your crash. It is possible that such errors are indirectly related to the lockup, if t

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #85 from Kamil Páral --- (In reply to Daniel Exner from comment #80) > Now I get (with radeonsi): > > glretrace game.x86_64.trace > apitrace: warning: caught signal 11 > 47062: error: caught an unhandled exception Great to see it

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #84 from Daniel Exner --- Disabled DRI3 and the trace run through (without GPU crash) but glretrace crash: Wow, such stacktrace many interesting: Stack trace of thread 26634: #0 0x7fc683d6ce6e __

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #83 from Daniel Exner --- Managed to get some more infos about glretrace crash: Stack trace of thread 13986: #0 0x7fca93b67945 loader_dri3_wait_gl (libGL.so.1) #1 0x0042e6

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #82 from Michael Eagle --- (In reply to Kamil Páral from comment #74) > > (I'm sorry, I still have the same month-old mesa as in comment 70, I didn't > figure out how to update it easily before I started tinkering with the > replays

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #81 from Daniel Exner --- Don't get this error with llvmpipe. But also no crash. (Still running, slow as hell). -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTM

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #80 from Daniel Exner --- Yes, you where right. Some guy at my distro removed it without telling anyone. Is back now. Now I get (with radeonsi): glretrace game.x86_64.trace apitrace: warning: caught signal 11 47062: error: caught a

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #79 from Michel Dänzer --- (In reply to Daniel Exner from comment #78) > >10536: message: major api error 1: GL_INVALID_ENUM in > >glCompressedTexImage2D(internalFormat=0x8c4d) > >10536 @1 glCompressedTexImage2DARB(target = GL_TEXTU

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #78 from Daniel Exner --- I tried to replay the trace attached: > glretrace game.x86_64.trace But all I get is this (many times repeated): >10536: message: major api error 1: GL_INVALID_ENUM in >glCompressedTexImage2D(internalFor

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #77 from Michel Dänzer --- (In reply to Kamil Páral from comment #76) > I could try to reproduce it by looping the replay over, if needed. No need, it's not important. The assumption for now is that the Xorg crash is caused by the

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #76 from Kamil Páral --- > That said, we could probably confirm either way if we could look at a gdb > backtrace of the Xorg crash. Unfortunately I don't have it. ABRT deleted it due to some unfortunate circumstances. I could try t

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #75 from Michel Dänzer --- (In reply to Kamil Páral from comment #74) > There's this line: > (EE) 2: /lib64/libc.so.6 (__memcpy_avx_unaligned+0x1ab) [0x7fe7ee3ffafb] > which is the same function that I reported to be crashing in api

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-21 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #74 from Kamil Páral --- Created attachment 120647 --> https://bugs.freedesktop.org/attachment.cgi?id=120647&action=edit system journal containing gpu hang during apitrace replay And according to the Murphy's law, after I posted m

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-21 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #73 from Kamil Páral --- I have managed to capture an apitrace while radeon driver locked up *and* recovered afterwards, so that I was able to exit the game normally (this almost never happens). I was hopeful that in this case it cou

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-21 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #72 from Edwin Smith --- A steam key has been given to Nicolai Hähnle from Feral to help with his investigations into the crash. -- You are receiving this mail because: You are the assignee for the bug. -- next part ---

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #71 from Nicolai Hähnle --- Hi Kamil, your version of Mesa is too old: it does not contain the GALLIUM_DDEBUG feature yet. At this point, the most helpful thing for you to do would be to reproduce this with latest development versio

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #70 from Kamil Páral --- Created attachment 120594 --> https://bugs.freedesktop.org/attachment.cgi?id=120594&action=edit kernel messages from xcom hang I'd like to help with resolving this. I added GALLIUM_DDEBUG=800 and checked u

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #69 from Nicolai Hähnle --- Thank you for the followup. Apparently, even the very first tracepoint is not processed. This is weird. -- You are receiving this mail because: You are the assignee for the bug. -- next part

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #68 from David Beswick --- Thank you Nicolai, I was able to reproduce the hang using the "noflush" option. DDEBUG seemed to detect the hang and killed the process, but my machine still locked up as usual. -- You are receiving this m

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #67 from David Beswick --- Created attachment 120587 --> https://bugs.freedesktop.org/attachment.cgi?id=120587&action=edit Output of GALLIUM_DDEBUG="800 noflush" and R600_DEBUG="ps,vs,gs,vm" -- You are receiving this mail because:

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #66 from Nicolai Hähnle --- Hi David, thank you for your efforts! Note that GALLIUM_DDEBUG=help explains a "noflush" option that you can also use. In any case, can you post the resulting file from ~/ddebug_dumps/? Also, next time yo

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-12-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #65 from David Beswick --- Hello everyone, Just to keep you up to date, I switched tack and have been using the "GALLIUM_DDEBUG" environment variable to try and capture data about the crash. I found out about this option via a Google

[Bug 80419] XCOM: Enemy Unknown Causes lockup

2015-11-25 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #64 from Alassane Maiga --- FWIW I noticed the game seems to freeze for a second when playing on windows, and then comes back online. Could it be related? maybe the game freezes the gpu on windows too but the windows driver succeed du

  1   2   >