https://bugs.freedesktop.org/show_bug.cgi?id=88968
Marek Olšák changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=88968
--- Comment #6 from Marek Olšák ---
(In reply to rubykuby from comment #5)
> This bug is no longer reproducible on my system. Two variables have changed:
>
> I'm now running Mesa 10.4.6 (small point update) & WoW has had an update to
>
https://bugs.freedesktop.org/show_bug.cgi?id=88968
--- Comment #5 from rubykuby at gmail.com ---
This bug is no longer reproducible on my system. Two variables have changed:
I'm now running Mesa 10.4.6 (small point update) & WoW has had an update to
version 6.1.
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--- Comment #4 from rubykuby at gmail.com ---
Nailed down the bug to commit 1f6c0b55df9f3553b18062ad2c7e2dc021d4c731:
radeonsi: set number of userdata SGPRs of GS copy shader to 4
It only needs the constant buffer with clip planes and
https://bugs.freedesktop.org/show_bug.cgi?id=88968
--- Comment #3 from Michel Dänzer ---
A web search for "git bisect howto" should get you started.
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--- Comment #2 from rubykuby at gmail.com ---
I'm going to need to know how to "bisect".
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--- Comment #1 from Michel Dänzer ---
So it seems like it's a regression between Mesa 10.3 and 10.4. Any chance you
could bisect between those?
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https://bugs.freedesktop.org/show_bug.cgi?id=88968
Bug ID: 88968
Summary: Unit mouseover in World of Warcraft (wine, D3D)
freezes up the entire system
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: