https://bugs.freedesktop.org/show_bug.cgi?id=92944
Nicolai H�hnle changed:
What|Removed |Added
Resolution|--- |FIXED
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=92944
--- Comment #13 from Ernst Sj�strand ---
Couldn't reproduce this today. Could set shaders to very high, change graphics
settings on the fly (though slow), run multiple matches in a row etc...
Latest padoka-ppa + drm-next-4.6-wip kernel.
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https://bugs.freedesktop.org/show_bug.cgi?id=92944
Ernst Sjöstrand changed:
What|Removed |Added
Blocks||77449
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https://bugs.freedesktop.org/show_bug.cgi?id=92944
Tobias Droste changed:
What|Removed |Added
See Also||https://bugs.freedesktop.or
https://bugs.freedesktop.org/show_bug.cgi?id=92944
--- Comment #12 from Tobias Droste ---
Okaaay... sorry for the noise, I don't have the _same_ problem.
My problem is not due to a change in either mesa or llvm but cs go as it seems.
I switched to a llvm r251632 (October 29th) and mesa
c6b24448b
https://bugs.freedesktop.org/show_bug.cgi?id=92944
--- Comment #11 from Tobias Droste ---
The change in LLVM happend somewhere between November 9th (known good) and
yesterday (known bad).
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https://bugs.freedesktop.org/show_bug.cgi?id=92944
--- Comment #10 from Tobias Droste ---
It's not a mesa change that caused this.
I have the same problem with Hawaii. The first time I saw this I tried an older
version of mesa which worked a day before and the problem was still there.
I can't
https://bugs.freedesktop.org/show_bug.cgi?id=92944
--- Comment #9 from Michel Dänzer ---
(In reply to Bogar Boris from comment #7)
> So i tried to compiled an old revision of mesa but around that date i found
> that the mesa fail to configure/compile because of some new virgl driver.
Can't you
https://bugs.freedesktop.org/show_bug.cgi?id=92944
--- Comment #8 from Ernst Sjöstrand ---
With my current git snapshots of everything I can actually load a game and play
one round if I set shader detail to Low, everything else can be set to max it
seems.
However it crashes a bit later when load
https://bugs.freedesktop.org/show_bug.cgi?id=92944
--- Comment #7 from Bogar Boris ---
(In reply to Michel Dänzer from comment #6)
> (In reply to Bogar Boris from comment #1)
> > I got the same trouble on arch with mesa-git and llvm-svn. Working fine with
> > the stable release.
>
> Can you fir
https://bugs.freedesktop.org/show_bug.cgi?id=92944
--- Comment #6 from Michel Dänzer ---
(In reply to Bogar Boris from comment #1)
> I got the same trouble on arch with mesa-git and llvm-svn. Working fine with
> the stable release.
Can you first isolate whether the crash was introduced by a cha
https://bugs.freedesktop.org/show_bug.cgi?id=92944
Michel Dänzer changed:
What|Removed |Added
CC||arsenm2 at gmail.com,
https://bugs.freedesktop.org/show_bug.cgi?id=92944
--- Comment #4 from Bogar Boris ---
Created attachment 120065
--> https://bugs.freedesktop.org/attachment.cgi?id=120065&action=edit
cs_go console log with R600_DEBUG=vs,gs,ps with patched LLVM-git and mesa-svn
Hi, i tried to recompile llvm-git
https://bugs.freedesktop.org/show_bug.cgi?id=92944
--- Comment #3 from Ernst Sjöstrand ---
Created attachment 119989
--> https://bugs.freedesktop.org/attachment.cgi?id=119989&action=edit
cs-go-llvm.txt
Oh, haven't tried the patch yet. Here's the log with R600_DEBUG=vs,gs,ps
anyway.
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https://bugs.freedesktop.org/show_bug.cgi?id=92944
--- Comment #2 from Michel Dänzer ---
Might be a duplicate of bug 92709.
If http://lists.freedesktop.org/archives/mesa-dev/2015-November/100742.html
doesn't help, please run the game with the environment variable
R600_DEBUG=vs,gs,ps and attach
https://bugs.freedesktop.org/show_bug.cgi?id=92944
--- Comment #1 from Bogar Boris ---
I got the same trouble on arch with mesa-git and llvm-svn. Working fine with
the stable release.
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https://bugs.freedesktop.org/show_bug.cgi?id=92944
Bug ID: 92944
Summary: [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
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