https://bugs.freedesktop.org/show_bug.cgi?id=93353
GitLab Migration User changed:
What|Removed |Added
Resolution|--- |MOVED
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=93353
--- Comment #12 from Ilia Mirkin ---
(In reply to Thomas Rohloff from comment #11)
> Maybe it would be a good idea for you to take the offer from
> https://bugs.freedesktop.org/show_bug.cgi?id=93352#c20 ("Please let us know
> if we can assist by
https://bugs.freedesktop.org/show_bug.cgi?id=93353
--- Comment #11 from Thomas Rohloff ---
(In reply to serge from comment #10)
> I found that with R600_DEBUG=nosb the game launch and do not crash with any
> setting i choose.
With this setting I was finally able to complete the games benchmark!
https://bugs.freedesktop.org/show_bug.cgi?id=93353
--- Comment #10 from serge ---
I think it's not related at all with other commits, after reverting back is
still not launching anymore.
I found that with R600_DEBUG=nosb the game launch and do not crash with any
setting i choose.
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https://bugs.freedesktop.org/show_bug.cgi?id=93353
--- Comment #9 from serge ---
Yesterday after compiling mesa with your commit, all was working fine on the
lowest setting, but it was still crashing with cockpit view on replay with low
setting.
This morning i made another mesa compilation becau
https://bugs.freedesktop.org/show_bug.cgi?id=93353
--- Comment #8 from Ilia Mirkin ---
The errors relating to r600 indicate it's having trouble converting some TGSI
shader. However those don't appear to be printed without --enable-debug. I've
pushed out a fix for another assertion, so try a mesa
https://bugs.freedesktop.org/show_bug.cgi?id=93353
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--- Comment #7 from serge ---
Created attachment 120484
--> https://bugs.freedesktop.org/attachment.cgi?id=120484&action=edit
crash before the race
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--- Comment #6 from serge ---
Created attachment 120483
--> https://bugs.freedesktop.org/attachment.cgi?id=120483&action=edit
crash on benchmark
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--- Comment #5 from serge ---
Created attachment 120482
--> https://bugs.freedesktop.org/attachment.cgi?id=120482&action=edit
crash on launch of the game
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--- Comment #4 from serge ---
it look like to hapened at shader compiling time.
Each time i have a crash there are new shaders in the bin directory of the
game.
And then after some crash i have all the shaders needed by the game to play the
rac
https://bugs.freedesktop.org/show_bug.cgi?id=93353
--- Comment #3 from Ilia Mirkin ---
You might try running with ST_DEBUG=tgsi -- should show the failing shaders.
Make sure you're on a debug build. MESA_GLSL=dump should be interesting too.
[Sadly there's a 4k limit on the dumped shader code size
https://bugs.freedesktop.org/show_bug.cgi?id=93353
--- Comment #2 from Jürgen Scholz ---
This could be related to the report just filed by me:
https://bugs.freedesktop.org/show_bug.cgi?id=93352
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--- Comment #1 from serge ---
i also have this on another try:
EE r600_shader.c:182 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:826 r600_shader_select - Failed to build shader variant
(type=1) -1
EE r600_shade
https://bugs.freedesktop.org/show_bug.cgi?id=93353
Bug ID: 93353
Summary: GRID Autosport crash on loading screen with an HD 6950
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
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