https://bugs.freedesktop.org/show_bug.cgi?id=93767
Nicolai H�hnle changed:
What|Removed |Added
Resolution|--- |FIXED
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=93767
--- Comment #10 from Daniel Scharrer ---
I can also confirm that the patch fixes the issue with the game.
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https://bugs.freedesktop.org/show_bug.cgi?id=93767
--- Comment #9 from almos ---
I confirm that the glitch occurs with Mesa 11.3-dev, and the patch "radeonsi:
work around an MSAA fast stencil clear problem" posted to mesa-dev fixes it.
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https://bugs.freedesktop.org/show_bug.cgi?id=93767
--- Comment #8 from Nicolai H�hnle ---
This makes sense. Mesa 11.1 does not contain the stencil fast clear changes.
I'm going to try to get some clarification on what's going wrong here.
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https://bugs.freedesktop.org/show_bug.cgi?id=93767
--- Comment #7 from almos ---
Created attachment 122748
--> https://bugs.freedesktop.org/attachment.cgi?id=122748&action=edit
kotor2-shadows-frame296.png
(In reply to Nicolai H�hnle from comment #5)
> almos, I'm surprised that you're not see
https://bugs.freedesktop.org/show_bug.cgi?id=93767
--- Comment #6 from Daniel Scharrer ---
Hi, thanks for looking into this.
The problem happens on all MSAA levels the game offers: 2, 4 and 6 (I assume
this maps to 8). The there are less lines with lower MSAA levels though, or at
least they are
https://bugs.freedesktop.org/show_bug.cgi?id=93767
--- Comment #5 from Nicolai H�hnle ---
Hi Daniel, thanks for the apitrace and preliminary investigation. I can confirm
that the trace shows a rendering error on Verde, Bonaire, and Tonga. A
workaround for now is to set R600_DEBUG=nohyperz.
Cou
https://bugs.freedesktop.org/show_bug.cgi?id=93767
almos changed:
What|Removed |Added
CC||aaalmosss at gmail.com
--- Comment #4 from almos
https://bugs.freedesktop.org/show_bug.cgi?id=93767
--- Comment #3 from almos ---
(In reply to Daniel Scharrer from comment #2)
> > Note that Steam only offers the remastered version of KotOR2 now, which
> > doesn't use ATI_fs anymore.
>
> Yes, I'm talking about the remastered version (the only o
https://bugs.freedesktop.org/show_bug.cgi?id=93767
--- Comment #2 from Daniel Scharrer ---
> Note that Steam only offers the remastered version of KotOR2 now, which
> doesn't use ATI_fs anymore.
Yes, I'm talking about the remastered version (the only one that has a native
linux release). Did you
https://bugs.freedesktop.org/show_bug.cgi?id=93767
--- Comment #1 from almos ---
With the ATI_fs patch series v4 applied (even the ones that are not in master
yet), I see no such glitches in KotOR 2. Shadows are correct, and fog is
correct. The only problem I see is that enabling soft shadows mak
https://bugs.freedesktop.org/show_bug.cgi?id=93767
Daniel Scharrer changed:
What|Removed |Added
Attachment #121127|text/plain |image/jpeg
mime type|
https://bugs.freedesktop.org/show_bug.cgi?id=93767
Bug ID: 93767
Summary: Glitches with soft shadows and MSAA in Knights of the
Old Republic 2
Product: Mesa
Version: git
Hardware: Other
OS: All
S
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