[Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders

2018-08-31 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97003 Timothy Arceri changed: What|Removed |Added QA Contact|dri-devel@lists.freedesktop |mesa-dev@lists.freedesktop.

[Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders

2017-02-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97003 --- Comment #8 from Timothy Arceri --- (In reply to Roland Scheidegger from comment #7) > 0x36 looks like a segment override (ss segment) prefix (0x89 would be a > mov), so nothing new. > This looks like a valgrind bug to

[Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders

2016-07-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=97003 --- Comment #7 from Roland Scheidegger --- 0x36 looks like a segment override (ss segment) prefix (0x89 would be a mov), so nothing new. This looks like a valgrind bug to me: https://bugs.kde.org/show_bug.cgi?id=344139 which seems old, in

[Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders

2016-07-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=97003 --- Comment #6 from Michel Dänzer --- (In reply to kudahkukarek from comment #5) > I rebuilt wine with -march=amdfam10 and still get the same error [...] The instruction valgrind doesn't know could be in Mesa or any other library used by Wine.

[Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders

2016-07-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=97003 --- Comment #5 from kudahkukarek at gmail.com --- Created attachment 125253 --> https://bugs.freedesktop.org/attachment.cgi?id=125253=edit valgrind_output_i686 I rebuilt wine with -march=amdfam10 and still get the same error (log attached), I

[Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders

2016-07-21 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=97003 --- Comment #4 from kudahkukarek at gmail.com --- (In reply to Michel Dänzer from comment #3) > valgrind doesn't understand some (not very) recent AMD specific instructions > yet. I build everything with -march=amdfam10 -mtune=native to avoid

[Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders

2016-07-21 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=97003 --- Comment #3 from Michel Dänzer --- (In reply to kudahkukarek from comment #2) > It does not launch under valgrind for me, it dies from unknown instruction > in ntdll (log attached) > > vex x86->IR: unhandled instruction bytes: 0x36 0x89

[Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders

2016-07-21 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=97003 --- Comment #2 from kudahkukarek at gmail.com --- Created attachment 125187 --> https://bugs.freedesktop.org/attachment.cgi?id=125187=edit valgrind --leak-check=full --trace-children=yes --vex-iropt-register-updates=allregs-at-mem-access

[Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders

2016-07-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=97003 --- Comment #1 from Michel Dänzer --- Can you run the game with valgrind --leak-check=full [game command line] and attach the corresponding valgrind output? Please make sure at least radeonsi_dri.so has debugging symbols available for this.

[Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders

2016-07-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=97003 Bug ID: 97003 Summary: [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders Product: Mesa Version: git Hardware: x86-64 (AMD64)