https://bugs.freedesktop.org/show_bug.cgi?id=99484
Samuel Pitoiset changed:
What|Removed |Added
Resolution|--- |FIXED
https://bugs.freedesktop.org/show_bug.cgi?id=99484
--- Comment #9 from Samuel Pitoiset ---
A possible fix here https://reviews.llvm.org/D30609.
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https://bugs.freedesktop.org/show_bug.cgi?id=99484
Timothy Arceri changed:
What|Removed |Added
URL|
https://bugs.freedesktop.org/show_bug.cgi?id=99484
--- Comment #7 from Timothy Arceri ---
Bisected the llvm regression to a change in llvm 4.0
commit f991e38d156c4c10c609ca8425a7c31b951ecbed
Author: James Molloy
Date: Thu Sep 1 10:44:35 2016
https://bugs.freedesktop.org/show_bug.cgi?id=99484
--- Comment #6 from Andreas Boll ---
(In reply to Timothy Arceri from comment #5)
> Running Mesa master with llvm 3.8 (instead of 5.0 from git) resolves the
> problem.
Be aware that llvm 3.8 degrades OpenGL support
https://bugs.freedesktop.org/show_bug.cgi?id=99484
--- Comment #5 from Timothy Arceri ---
Running Mesa master with llvm 3.8 (instead of 5.0 from git) resolves the
problem.
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--- Comment #4 from Timothy Arceri ---
(In reply to Timothy Arceri from comment #3)
> The game requests a compatibility profile but its using OpenGL features from
> 3.1+. Overriding the version doesn't fix the issue, so
https://bugs.freedesktop.org/show_bug.cgi?id=99484
--- Comment #3 from Timothy Arceri ---
The game requests a compatibility profile but its using OpenGL features from
3.1+. Overriding the version doesn't fix the issue, so may be related, may not.
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--- Comment #2 from Timothy Arceri ---
You can see the issue in the progress bar on the main loading screen:
https://drive.google.com/open?id=0B-f68fD4PtpBZmx0M2VPUU1oRms
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https://bugs.freedesktop.org/show_bug.cgi?id=99484
--- Comment #1 from Samuel Pitoiset ---
Can you try recording an apitrace which reproduces the issue? Thanks!
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Bug ID: 99484
Summary: Crusader Kings 2 - Loading bars, siege bars, morale
bars, etc. do not render correctly
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
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