On Tue, Nov 08, 2011 at 02:31:00PM -0800, Jesse Barnes wrote:
> On Tue, 8 Nov 2011 22:57:03 +0100 Daniel Vetter wrote:
> > > @@ -270,8 +270,14 @@ void intel_fb_restore_mode(struct drm_device *dev)
> > > {
> > > int ret;
> > > drm_i915_private_t *dev_priv = dev->dev_private;
> > > + struct drm
On Tue, Nov 08, 2011 at 10:57:03PM +0100, Daniel Vetter wrote:
> > + /*
> > +* Clamp the width & height into the visible area. Note we don't
> > +* try to scale the source if part of the visible region is offscreen.
> > +* The caller must handle that by adjusting source offset and si
On Mon, Nov 07, 2011 at 10:02:54AM -0800, Jesse Barnes wrote:
> The video sprites support various video surface formats natively and can
> handle scaling as well. So add support for them using the new DRM core
> sprite support functions.
>
> Signed-off-by: Jesse Barnes
I've not checked the wate
On Tue, Nov 08, 2011 at 02:31:00PM -0800, Jesse Barnes wrote:
> On Tue, 8 Nov 2011 22:57:03 +0100 Daniel Vetter wrote:
> > > @@ -270,8 +270,14 @@ void intel_fb_restore_mode(struct drm_device *dev)
> > > {
> > > int ret;
> > > drm_i915_private_t *dev_priv = dev->dev_private;
> > > + struct drm
On Tue, 8 Nov 2011 22:57:03 +0100
Daniel Vetter wrote:
> I've not checked the watermarks, that kind of magic eludes me ;-) A few
> other comments below.
I need to get docs on that; in particular WM handling with downscaling
is an unknown.
> > +#define DVS_SCALE_ENABLE (1<<31)
> > +#define DV
On Tue, 8 Nov 2011 22:57:03 +0100
Daniel Vetter wrote:
> I've not checked the watermarks, that kind of magic eludes me ;-) A few
> other comments below.
I need to get docs on that; in particular WM handling with downscaling
is an unknown.
> > +#define DVS_SCALE_ENABLE (1<<31)
> > +#define DV
On Tue, Nov 08, 2011 at 10:57:03PM +0100, Daniel Vetter wrote:
> > + /*
> > +* Clamp the width & height into the visible area. Note we don't
> > +* try to scale the source if part of the visible region is offscreen.
> > +* The caller must handle that by adjusting source offset and si
On Mon, Nov 07, 2011 at 10:02:54AM -0800, Jesse Barnes wrote:
> The video sprites support various video surface formats natively and can
> handle scaling as well. So add support for them using the new DRM core
> sprite support functions.
>
> Signed-off-by: Jesse Barnes
I've not checked the wate