On Thu, Jan 21, 2016 at 02:54:03PM +0100, Lucas Stach wrote:
> The retire worker is kicked for each fence, either the normal way
> by signaling the fence from the event completion interrupt or by
> the recover worker if the GPU got stuck. Moving the RPM put into
> the retire worker allows us to
The retire worker is kicked for each fence, either the normal way
by signaling the fence from the event completion interrupt or by
the recover worker if the GPU got stuck. Moving the RPM put into
the retire worker allows us to have it in a single place for
both cases.
This also shaves off quite a