Tiled buffers have the same alignment requirements regardless of
whether the surface is for db, cb, or textures. Previously, the
calculations where inconsistent for each buffer type.
- Unify the alignment calculations in a common function
- Standardize the alignment units (pixels for pitch/height
Tiled buffers have the same alignment requirements regardless of
whether the surface is for db, cb, or textures. Previously, the
calculations where inconsistent for each buffer type.
- Unify the alignment calculations in a common function
- Standardize the alignment units (pixels for pitch/height