[PATCH] drm/radeon: allow MIP_ADDRESS=0 for MSAA textures on Evergreen

2012-09-25 Thread Marek Olšák
MIP_ADDRESS should point to the resolved FMASK for an MSAA texture. Setting MIP_ADDRESS to 0 means the FMASK pointer is invalid (the GPU won't read the memory then). The userspace has to set MIP_ADDRESS to 0 and *not* emit any relocation for it. Signed-off-by: Marek Ol??k ---

[PATCH] drm/radeon: allow MIP_ADDRESS=0 for MSAA textures on Evergreen

2012-09-24 Thread Marek Olšák
MIP_ADDRESS should point to the resolved FMASK for an MSAA texture. Setting MIP_ADDRESS to 0 means the FMASK pointer is invalid (the GPU won't read the memory then). The userspace has to set MIP_ADDRESS to 0 and *not* emit any relocation for it. Signed-off-by: Marek Olšák mar...@gmail.com ---