MIP_ADDRESS should point to the resolved FMASK for an MSAA texture.
Setting MIP_ADDRESS to 0 means the FMASK pointer is invalid (the GPU
won't read the memory then).
The userspace has to set MIP_ADDRESS to 0 and *not* emit any relocation
for it.
Signed-off-by: Marek Ol??k
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MIP_ADDRESS should point to the resolved FMASK for an MSAA texture.
Setting MIP_ADDRESS to 0 means the FMASK pointer is invalid (the GPU
won't read the memory then).
The userspace has to set MIP_ADDRESS to 0 and *not* emit any relocation
for it.
Signed-off-by: Marek Olšák mar...@gmail.com
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