[PATCH 0/10] fs shader debugging

2011-07-13 Thread Ben Widawsky
On Wed, Jul 13, 2011 at 01:51:42PM -0700, Ben Widawsky wrote: > > > Version 2 of the patch series is pretty much the same as version 1. 2 of the > patches have already been picked up by the kernel and mesa so they are > gone. > > The only major change is in mesa where I no longer load a binary b

Re: [PATCH 0/10] fs shader debugging

2011-07-13 Thread Ben Widawsky
On Wed, Jul 13, 2011 at 01:51:42PM -0700, Ben Widawsky wrote: > > > Version 2 of the patch series is pretty much the same as version 1. 2 of the > patches have already been picked up by the kernel and mesa so they are > gone. > > The only major change is in mesa where I no longer load a binary b

[PATCH 0/10] fs shader debugging

2011-07-13 Thread Ben Widawsky
Version 2 of the patch series is pretty much the same as version 1. 2 of the patches have already been picked up by the kernel and mesa so they are gone. The only major change is in mesa where I no longer load a binary blob from an environment variable, but instead compile the bytes directly in

[PATCH 0/10] fs shader debugging

2011-07-13 Thread Ben Widawsky
Version 2 of the patch series is pretty much the same as version 1. 2 of the patches have already been picked up by the kernel and mesa so they are gone. The only major change is in mesa where I no longer load a binary blob from an environment variable, but instead compile the bytes directly in