On Tue, Nov 21, 2023 at 11:51:10AM +0100, Maxime Ripard wrote:
> On Mon, Nov 20, 2023 at 04:30:53PM +0200, Ville Syrjälä wrote:
> > On Fri, Oct 13, 2023 at 04:13:58PM +0300, Ville Syrjala wrote:
> > > From: Ville Syrjälä
> > >
> > > The current LUT rounding is generating weird results. Adjust
> >
On Mon, Nov 20, 2023 at 04:30:53PM +0200, Ville Syrjälä wrote:
> On Fri, Oct 13, 2023 at 04:13:58PM +0300, Ville Syrjala wrote:
> > From: Ville Syrjälä
> >
> > The current LUT rounding is generating weird results. Adjust
> > it to follow the OpenGL int<->float conversion rules.
> >
> > Ville Syr
On Fri, Oct 13, 2023 at 04:13:58PM +0300, Ville Syrjala wrote:
> From: Ville Syrjälä
>
> The current LUT rounding is generating weird results. Adjust
> it to follow the OpenGL int<->float conversion rules.
>
> Ville Syrjälä (4):
> drm: Fix color LUT rounding
^
I'd like to merge this via dr
On Fri, 13 Oct 2023, Ville Syrjala wrote:
> From: Ville Syrjälä
>
> The current LUT rounding is generating weird results. Adjust
> it to follow the OpenGL int<->float conversion rules.
Reviewed-by: Jani Nikula
>
> Ville Syrjälä (4):
> drm: Fix color LUT rounding
> drm/i915: Adjust LUT roun
From: Ville Syrjälä
The current LUT rounding is generating weird results. Adjust
it to follow the OpenGL int<->float conversion rules.
Ville Syrjälä (4):
drm: Fix color LUT rounding
drm/i915: Adjust LUT rounding rules
drm/i915: s/clamp()/min()/ in i965_lut_11p6_max_pack()
drm/i915: Fix g