Hi
Am 12.07.21 um 16:26 schrieb Sumera Priyadarsini:
On Mon, Jul 12, 2021 at 6:53 PM Thomas Zimmermann wrote:
Hi
Am 12.07.21 um 13:56 schrieb Sumera Priyadarsini:
On Mon, Jul 5, 2021 at 1:16 PM Thomas Zimmermann wrote:
Vkms copies each plane's framebuffer into the output buffer; essentia
On Mon, Jul 12, 2021 at 6:53 PM Thomas Zimmermann wrote:
>
> Hi
>
> Am 12.07.21 um 13:56 schrieb Sumera Priyadarsini:
> > On Mon, Jul 5, 2021 at 1:16 PM Thomas Zimmermann
> > wrote:
> >>
> >> Vkms copies each plane's framebuffer into the output buffer; essentially
> >> using a shadow buffer. DRM
Hi
Am 12.07.21 um 13:56 schrieb Sumera Priyadarsini:
On Mon, Jul 5, 2021 at 1:16 PM Thomas Zimmermann wrote:
Vkms copies each plane's framebuffer into the output buffer; essentially
using a shadow buffer. DRM provides struct drm_shadow_plane_state, which
handles the details of mapping/unmappi
On Mon, Jul 5, 2021 at 1:16 PM Thomas Zimmermann wrote:
>
> Vkms copies each plane's framebuffer into the output buffer; essentially
> using a shadow buffer. DRM provides struct drm_shadow_plane_state, which
> handles the details of mapping/unmapping shadow buffers into memory for
> active planes.
On 07/06, Thomas Zimmermann wrote:
> Hi
>
> Am 05.07.21 um 23:29 schrieb Melissa Wen:
> > On 07/05, Daniel Vetter wrote:
> > > On Mon, Jul 05, 2021 at 12:05:28PM +0200, Thomas Zimmermann wrote:
> > > > Hi
> > > >
> > > > Am 05.07.21 um 11:27 schrieb Daniel Vetter:
> > > > > On Mon, Jul 05, 2021 a
On Tue, Jul 06, 2021 at 06:59:07AM +0200, Thomas Zimmermann wrote:
> Am 05.07.21 um 16:20 schrieb Daniel Vetter:
> > On Mon, Jul 05, 2021 at 12:05:28PM +0200, Thomas Zimmermann wrote:
> > > Hi
> > >
> > > Am 05.07.21 um 11:27 schrieb Daniel Vetter:
> > > > On Mon, Jul 05, 2021 at 09:46:29AM +0200,
Hi
Am 05.07.21 um 23:29 schrieb Melissa Wen:
On 07/05, Daniel Vetter wrote:
On Mon, Jul 05, 2021 at 12:05:28PM +0200, Thomas Zimmermann wrote:
Hi
Am 05.07.21 um 11:27 schrieb Daniel Vetter:
On Mon, Jul 05, 2021 at 09:46:29AM +0200, Thomas Zimmermann wrote:
Vkms copies each plane's framebuff
Hi
Am 05.07.21 um 16:20 schrieb Daniel Vetter:
On Mon, Jul 05, 2021 at 12:05:28PM +0200, Thomas Zimmermann wrote:
Hi
Am 05.07.21 um 11:27 schrieb Daniel Vetter:
On Mon, Jul 05, 2021 at 09:46:29AM +0200, Thomas Zimmermann wrote:
Vkms copies each plane's framebuffer into the output buffer; ess
On 07/05, Daniel Vetter wrote:
> On Mon, Jul 05, 2021 at 12:05:28PM +0200, Thomas Zimmermann wrote:
> > Hi
> >
> > Am 05.07.21 um 11:27 schrieb Daniel Vetter:
> > > On Mon, Jul 05, 2021 at 09:46:29AM +0200, Thomas Zimmermann wrote:
> > > > Vkms copies each plane's framebuffer into the output buffe
On Mon, Jul 05, 2021 at 12:05:28PM +0200, Thomas Zimmermann wrote:
> Hi
>
> Am 05.07.21 um 11:27 schrieb Daniel Vetter:
> > On Mon, Jul 05, 2021 at 09:46:29AM +0200, Thomas Zimmermann wrote:
> > > Vkms copies each plane's framebuffer into the output buffer; essentially
> > > using a shadow buffer.
Hi
Am 05.07.21 um 11:27 schrieb Daniel Vetter:
On Mon, Jul 05, 2021 at 09:46:29AM +0200, Thomas Zimmermann wrote:
Vkms copies each plane's framebuffer into the output buffer; essentially
using a shadow buffer. DRM provides struct drm_shadow_plane_state, which
handles the details of mapping/unma
On Mon, Jul 05, 2021 at 09:46:29AM +0200, Thomas Zimmermann wrote:
> Vkms copies each plane's framebuffer into the output buffer; essentially
> using a shadow buffer. DRM provides struct drm_shadow_plane_state, which
> handles the details of mapping/unmapping shadow buffers into memory for
> active
Vkms copies each plane's framebuffer into the output buffer; essentially
using a shadow buffer. DRM provides struct drm_shadow_plane_state, which
handles the details of mapping/unmapping shadow buffers into memory for
active planes.
Convert vkms to the helpers. Makes vkms use shared code and gives
13 matches
Mail list logo