Hi Rob,
On Fri, Oct 30, 2015 at 11:40:03AM -0500, Rob Herring wrote:
> > +Display Engine Backend
> > +--
> > +
> > +The display engine backend exposes layers and sprites to the
> > +system. It's split into two components, the frontend and backend, the
> > +frontend doing format
On Fri, Oct 30, 2015 at 12:37 PM, Thierry Reding
wrote:
> On Fri, Oct 30, 2015 at 11:40:03AM -0500, Rob Herring wrote:
>> On Fri, Oct 30, 2015 at 9:20 AM, Maxime Ripard
> [...]
>> > +Optional properties:
>> > + - allwinner,tv-encoder: phandle to the TV Encoder in our pipeline
>> > + - allwinner,
On Fri, Oct 30, 2015 at 11:40:03AM -0500, Rob Herring wrote:
> On Fri, Oct 30, 2015 at 9:20 AM, Maxime Ripard
[...]
> > +Optional properties:
> > + - allwinner,tv-encoder: phandle to the TV Encoder in our pipeline
> > + - allwinner,panel: phandle to the panel used in our RGB interface
>
> Use of
The display pipeline of the Allwinner A10 is involving several loosely
coupled components.
Add a documentation for the bindings.
Signed-off-by: Maxime Ripard
---
.../devicetree/bindings/drm/sunxi/sun4i-drm.txt| 122 +
1 file changed, 122 insertions(+)
create mode 100644
On Fri, Oct 30, 2015 at 9:20 AM, Maxime Ripard
wrote:
> The display pipeline of the Allwinner A10 is involving several loosely
> coupled components.
>
> Add a documentation for the bindings.
>
> Signed-off-by: Maxime Ripard
> ---
> .../devicetree/bindings/drm/sunxi/sun4i-drm.txt| 122
>