Re: [PATCH 1/2] drm/vc4: Add T-format scanout support.

2017-06-13 Thread Boris Brezillon
On Wed, 7 Jun 2017 17:13:35 -0700 Eric Anholt wrote: > The T tiling format is what V3D uses for textures, with no raster > support at all until later revisions of the hardware (and always at a > large 3D performance penalty). If we can't scan out V3D's format, > then we often

[PATCH 1/2] drm/vc4: Add T-format scanout support.

2017-06-07 Thread Eric Anholt
The T tiling format is what V3D uses for textures, with no raster support at all until later revisions of the hardware (and always at a large 3D performance penalty). If we can't scan out V3D's format, then we often need to do a relayout at some stage of the pipeline, either right before